Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.260756015778 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/round-float.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/round-float.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * round(-2.0) => -2.0 * round(-1.4285715) => -1.0 * round(-0.85714287) => -1.0 * round(-0.2857143) => -0 * round(0.2857143) => 0.0 * round(0.85714287) => 1.0 * round(1.4285715) => 1.0 * round(2.0) => 2.0 */ #version 130 void main() { float[distance(round(-2.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0; float[distance(round(-1.4285715), -1.0) <= 9.9999997e-06 ? 1 : -1] array1; float[distance(round(-0.85714287), -1.0) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(round(-0.2857143), -0) <= 0.0 ? 1 : -1] array3; float[distance(round(0.2857143), 0.0) <= 0.0 ? 1 : -1] array4; float[distance(round(0.85714287), 1.0) <= 9.9999997e-06 ? 1 : -1] array5; float[distance(round(1.4285715), 1.0) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(round(2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |