Results for spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.256472110748
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag: 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag: 0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * roundEven(vec4(-2.0, -1.8333334, -1.6666666, -1.5)) => vec4(-2.0, -2.0, -2.0, -2.0)
 * roundEven(vec4(-1.3333334, -1.1666666, -1.0, -0.83333331)) => vec4(-1.0, -1.0, -1.0, -1.0)
 * roundEven(vec4(-0.66666669, -0.5, -0.33333334, -0.16666667)) => vec4(-1.0, -0, -0, -0)
 * roundEven(vec4(0.0, 0.16666667, 0.33333334, 0.5)) => vec4(0.0, 0.0, 0.0, 0.0)
 * roundEven(vec4(0.66666669, 0.83333331, 1.0, 1.1666666)) => vec4(1.0, 1.0, 1.0, 1.0)
 * roundEven(vec4(1.3333334, 1.5, 1.6666666, 1.8333334)) => vec4(1.0, 2.0, 2.0, 2.0)
 * roundEven(vec4(2.0, -2.0, -1.8333334, -1.6666666)) => vec4(2.0, -2.0, -2.0, -2.0)
 */
#version 130

void main()
{
  float[distance(roundEven(vec4(-2.0, -1.8333334, -1.6666666, -1.5)), vec4(-2.0, -2.0, -2.0, -2.0)) <= 3.9999999e-05 ? 1 : -1] array0;
  float[distance(roundEven(vec4(-1.3333334, -1.1666666, -1.0, -0.83333331)), vec4(-1.0, -1.0, -1.0, -1.0)) <= 1.9999999e-05 ? 1 : -1] array1;
  float[distance(roundEven(vec4(-0.66666669, -0.5, -0.33333334, -0.16666667)), vec4(-1.0, -0, -0, -0)) <= 9.9999997e-06 ? 1 : -1] array2;
  float[distance(roundEven(vec4(0.0, 0.16666667, 0.33333334, 0.5)), vec4(0.0, 0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array3;
  float[distance(roundEven(vec4(0.66666669, 0.83333331, 1.0, 1.1666666)), vec4(1.0, 1.0, 1.0, 1.0)) <= 1.9999999e-05 ? 1 : -1] array4;
  float[distance(roundEven(vec4(1.3333334, 1.5, 1.6666666, 1.8333334)), vec4(1.0, 2.0, 2.0, 2.0)) <= 3.605551e-05 ? 1 : -1] array5;
  float[distance(roundEven(vec4(2.0, -2.0, -1.8333334, -1.6666666)), vec4(2.0, -2.0, -2.0, -2.0)) <= 3.9999999e-05 ? 1 : -1] array6;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length());
}

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