Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.256472110748 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-vec4.frag: 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * roundEven(vec4(-2.0, -1.8333334, -1.6666666, -1.5)) => vec4(-2.0, -2.0, -2.0, -2.0) * roundEven(vec4(-1.3333334, -1.1666666, -1.0, -0.83333331)) => vec4(-1.0, -1.0, -1.0, -1.0) * roundEven(vec4(-0.66666669, -0.5, -0.33333334, -0.16666667)) => vec4(-1.0, -0, -0, -0) * roundEven(vec4(0.0, 0.16666667, 0.33333334, 0.5)) => vec4(0.0, 0.0, 0.0, 0.0) * roundEven(vec4(0.66666669, 0.83333331, 1.0, 1.1666666)) => vec4(1.0, 1.0, 1.0, 1.0) * roundEven(vec4(1.3333334, 1.5, 1.6666666, 1.8333334)) => vec4(1.0, 2.0, 2.0, 2.0) * roundEven(vec4(2.0, -2.0, -1.8333334, -1.6666666)) => vec4(2.0, -2.0, -2.0, -2.0) */ #version 130 void main() { float[distance(roundEven(vec4(-2.0, -1.8333334, -1.6666666, -1.5)), vec4(-2.0, -2.0, -2.0, -2.0)) <= 3.9999999e-05 ? 1 : -1] array0; float[distance(roundEven(vec4(-1.3333334, -1.1666666, -1.0, -0.83333331)), vec4(-1.0, -1.0, -1.0, -1.0)) <= 1.9999999e-05 ? 1 : -1] array1; float[distance(roundEven(vec4(-0.66666669, -0.5, -0.33333334, -0.16666667)), vec4(-1.0, -0, -0, -0)) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(roundEven(vec4(0.0, 0.16666667, 0.33333334, 0.5)), vec4(0.0, 0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array3; float[distance(roundEven(vec4(0.66666669, 0.83333331, 1.0, 1.1666666)), vec4(1.0, 1.0, 1.0, 1.0)) <= 1.9999999e-05 ? 1 : -1] array4; float[distance(roundEven(vec4(1.3333334, 1.5, 1.6666666, 1.8333334)), vec4(1.0, 2.0, 2.0, 2.0)) <= 3.605551e-05 ? 1 : -1] array5; float[distance(roundEven(vec4(2.0, -2.0, -1.8333334, -1.6666666)), vec4(2.0, -2.0, -2.0, -2.0)) <= 3.9999999e-05 ? 1 : -1] array6; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length()); } |