Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.272521972656 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-float.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/roundEven-float.vert: 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size 0(52) : error C1307: non constant expression for array size 0(53) : error C1307: non constant expression for array size 0(54) : error C1307: non constant expression for array size 0(55) : error C1307: non constant expression for array size 0(56) : error C1307: non constant expression for array size 0(57) : error C1307: non constant expression for array size 0(58) : error C1307: non constant expression for array size 0(59) : error C1307: non constant expression for array size 0(60) : error C1307: non constant expression for array size 0(61) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * roundEven(-2.0) => -2.0 * roundEven(-1.8333334) => -2.0 * roundEven(-1.6666666) => -2.0 * roundEven(-1.5) => -2.0 * roundEven(-1.3333334) => -1.0 * roundEven(-1.1666666) => -1.0 * roundEven(-1.0) => -1.0 * roundEven(-0.83333331) => -1.0 * roundEven(-0.66666669) => -1.0 * roundEven(-0.5) => -0 * roundEven(-0.33333334) => -0 * roundEven(-0.16666667) => -0 * roundEven(0.0) => 0.0 * roundEven(0.16666667) => 0.0 * roundEven(0.33333334) => 0.0 * roundEven(0.5) => 0.0 * roundEven(0.66666669) => 1.0 * roundEven(0.83333331) => 1.0 * roundEven(1.0) => 1.0 * roundEven(1.1666666) => 1.0 * roundEven(1.3333334) => 1.0 * roundEven(1.5) => 2.0 * roundEven(1.6666666) => 2.0 * roundEven(1.8333334) => 2.0 * roundEven(2.0) => 2.0 */ #version 130 void main() { float[distance(roundEven(-2.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0; float[distance(roundEven(-1.8333334), -2.0) <= 1.9999999e-05 ? 1 : -1] array1; float[distance(roundEven(-1.6666666), -2.0) <= 1.9999999e-05 ? 1 : -1] array2; float[distance(roundEven(-1.5), -2.0) <= 1.9999999e-05 ? 1 : -1] array3; float[distance(roundEven(-1.3333334), -1.0) <= 9.9999997e-06 ? 1 : -1] array4; float[distance(roundEven(-1.1666666), -1.0) <= 9.9999997e-06 ? 1 : -1] array5; float[distance(roundEven(-1.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(roundEven(-0.83333331), -1.0) <= 9.9999997e-06 ? 1 : -1] array7; float[distance(roundEven(-0.66666669), -1.0) <= 9.9999997e-06 ? 1 : -1] array8; float[distance(roundEven(-0.5), -0) <= 0.0 ? 1 : -1] array9; float[distance(roundEven(-0.33333334), -0) <= 0.0 ? 1 : -1] array10; float[distance(roundEven(-0.16666667), -0) <= 0.0 ? 1 : -1] array11; float[distance(roundEven(0.0), 0.0) <= 0.0 ? 1 : -1] array12; float[distance(roundEven(0.16666667), 0.0) <= 0.0 ? 1 : -1] array13; float[distance(roundEven(0.33333334), 0.0) <= 0.0 ? 1 : -1] array14; float[distance(roundEven(0.5), 0.0) <= 0.0 ? 1 : -1] array15; float[distance(roundEven(0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array16; float[distance(roundEven(0.83333331), 1.0) <= 9.9999997e-06 ? 1 : -1] array17; float[distance(roundEven(1.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array18; float[distance(roundEven(1.1666666), 1.0) <= 9.9999997e-06 ? 1 : -1] array19; float[distance(roundEven(1.3333334), 1.0) <= 9.9999997e-06 ? 1 : -1] array20; float[distance(roundEven(1.5), 2.0) <= 1.9999999e-05 ? 1 : -1] array21; float[distance(roundEven(1.6666666), 2.0) <= 1.9999999e-05 ? 1 : -1] array22; float[distance(roundEven(1.8333334), 2.0) <= 1.9999999e-05 ? 1 : -1] array23; float[distance(roundEven(2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array24; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length()); } |