Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.272414207458 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-sub-uvec4-uint.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-sub-uvec4-uint.vert: 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(66u, 72u, 87u, 75u) - 0u) => uvec4(66u, 72u, 87u, 75u) * (uvec4(66u, 72u, 87u, 75u) - 6u) => uvec4(60u, 66u, 81u, 69u) * (uvec4(66u, 72u, 87u, 75u) - 12u) => uvec4(54u, 60u, 75u, 63u) * (uvec4(66u, 72u, 87u, 75u) - 32u) => uvec4(34u, 40u, 55u, 43u) * (uvec4(66u, 72u, 87u, 75u) - 74u) => uvec4(4294967288u, 4294967294u, 13u, 1u) * (uvec4(24u, 40u, 23u, 74u) - 0u) => uvec4(24u, 40u, 23u, 74u) * (uvec4(24u, 40u, 23u, 74u) - 6u) => uvec4(18u, 34u, 17u, 68u) * (uvec4(24u, 40u, 23u, 74u) - 12u) => uvec4(12u, 28u, 11u, 62u) * (uvec4(24u, 40u, 23u, 74u) - 32u) => uvec4(4294967288u, 8u, 4294967287u, 42u) * (uvec4(24u, 40u, 23u, 74u) - 74u) => uvec4(4294967246u, 4294967262u, 4294967245u, 0u) */ #version 130 void main() { float[all(equal((uvec4(66u, 72u, 87u, 75u) - 0u), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0; float[all(equal((uvec4(66u, 72u, 87u, 75u) - 6u), uvec4(60u, 66u, 81u, 69u))) ? 1 : -1] array1; float[all(equal((uvec4(66u, 72u, 87u, 75u) - 12u), uvec4(54u, 60u, 75u, 63u))) ? 1 : -1] array2; float[all(equal((uvec4(66u, 72u, 87u, 75u) - 32u), uvec4(34u, 40u, 55u, 43u))) ? 1 : -1] array3; float[all(equal((uvec4(66u, 72u, 87u, 75u) - 74u), uvec4(4294967288u, 4294967294u, 13u, 1u))) ? 1 : -1] array4; float[all(equal((uvec4(24u, 40u, 23u, 74u) - 0u), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array5; float[all(equal((uvec4(24u, 40u, 23u, 74u) - 6u), uvec4(18u, 34u, 17u, 68u))) ? 1 : -1] array6; float[all(equal((uvec4(24u, 40u, 23u, 74u) - 12u), uvec4(12u, 28u, 11u, 62u))) ? 1 : -1] array7; float[all(equal((uvec4(24u, 40u, 23u, 74u) - 32u), uvec4(4294967288u, 8u, 4294967287u, 42u))) ? 1 : -1] array8; float[all(equal((uvec4(24u, 40u, 23u, 74u) - 74u), uvec4(4294967246u, 4294967262u, 4294967245u, 0u))) ? 1 : -1] array9; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length()); } |