Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.242373943329 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-sub-uint-uvec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-sub-uint-uvec4.vert: 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (0u - uvec4(66u, 72u, 87u, 75u)) => uvec4(4294967230u, 4294967224u, 4294967209u, 4294967221u) * (0u - uvec4(24u, 40u, 23u, 74u)) => uvec4(4294967272u, 4294967256u, 4294967273u, 4294967222u) * (6u - uvec4(66u, 72u, 87u, 75u)) => uvec4(4294967236u, 4294967230u, 4294967215u, 4294967227u) * (6u - uvec4(24u, 40u, 23u, 74u)) => uvec4(4294967278u, 4294967262u, 4294967279u, 4294967228u) * (12u - uvec4(66u, 72u, 87u, 75u)) => uvec4(4294967242u, 4294967236u, 4294967221u, 4294967233u) * (12u - uvec4(24u, 40u, 23u, 74u)) => uvec4(4294967284u, 4294967268u, 4294967285u, 4294967234u) * (32u - uvec4(66u, 72u, 87u, 75u)) => uvec4(4294967262u, 4294967256u, 4294967241u, 4294967253u) * (32u - uvec4(24u, 40u, 23u, 74u)) => uvec4(8u, 4294967288u, 9u, 4294967254u) * (74u - uvec4(66u, 72u, 87u, 75u)) => uvec4(8u, 2u, 4294967283u, 4294967295u) * (74u - uvec4(24u, 40u, 23u, 74u)) => uvec4(50u, 34u, 51u, 0u) */ #version 130 void main() { float[all(equal((0u - uvec4(66u, 72u, 87u, 75u)), uvec4(4294967230u, 4294967224u, 4294967209u, 4294967221u))) ? 1 : -1] array0; float[all(equal((0u - uvec4(24u, 40u, 23u, 74u)), uvec4(4294967272u, 4294967256u, 4294967273u, 4294967222u))) ? 1 : -1] array1; float[all(equal((6u - uvec4(66u, 72u, 87u, 75u)), uvec4(4294967236u, 4294967230u, 4294967215u, 4294967227u))) ? 1 : -1] array2; float[all(equal((6u - uvec4(24u, 40u, 23u, 74u)), uvec4(4294967278u, 4294967262u, 4294967279u, 4294967228u))) ? 1 : -1] array3; float[all(equal((12u - uvec4(66u, 72u, 87u, 75u)), uvec4(4294967242u, 4294967236u, 4294967221u, 4294967233u))) ? 1 : -1] array4; float[all(equal((12u - uvec4(24u, 40u, 23u, 74u)), uvec4(4294967284u, 4294967268u, 4294967285u, 4294967234u))) ? 1 : -1] array5; float[all(equal((32u - uvec4(66u, 72u, 87u, 75u)), uvec4(4294967262u, 4294967256u, 4294967241u, 4294967253u))) ? 1 : -1] array6; float[all(equal((32u - uvec4(24u, 40u, 23u, 74u)), uvec4(8u, 4294967288u, 9u, 4294967254u))) ? 1 : -1] array7; float[all(equal((74u - uvec4(66u, 72u, 87u, 75u)), uvec4(8u, 2u, 4294967283u, 4294967295u))) ? 1 : -1] array8; float[all(equal((74u - uvec4(24u, 40u, 23u, 74u)), uvec4(50u, 34u, 51u, 0u))) ? 1 : -1] array9; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length()); } |