Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241384029388 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec4-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec4-int.vert: 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(16u, 24u, 23u, 25u) >> 0) => uvec4(16u, 24u, 23u, 25u) * (uvec4(16u, 24u, 23u, 25u) >> 1) => uvec4(8u, 12u, 11u, 12u) * (uvec4(16u, 24u, 23u, 25u) >> 2) => uvec4(4u, 6u, 5u, 6u) * (uvec4(16u, 24u, 23u, 25u) >> 5) => uvec4(0u, 0u, 0u, 0u) * (uvec4(16u, 24u, 23u, 25u) >> 25) => uvec4(0u, 0u, 0u, 0u) * (uvec4(16u, 24u, 23u, 25u) >> 31) => uvec4(0u, 0u, 0u, 0u) * (uvec4(23u, 12u, 14u, 19u) >> 0) => uvec4(23u, 12u, 14u, 19u) * (uvec4(23u, 12u, 14u, 19u) >> 1) => uvec4(11u, 6u, 7u, 9u) * (uvec4(23u, 12u, 14u, 19u) >> 2) => uvec4(5u, 3u, 3u, 4u) * (uvec4(23u, 12u, 14u, 19u) >> 5) => uvec4(0u, 0u, 0u, 0u) * (uvec4(23u, 12u, 14u, 19u) >> 25) => uvec4(0u, 0u, 0u, 0u) * (uvec4(23u, 12u, 14u, 19u) >> 31) => uvec4(0u, 0u, 0u, 0u) */ #version 130 void main() { float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 0), uvec4(16u, 24u, 23u, 25u))) ? 1 : -1] array0; float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 1), uvec4(8u, 12u, 11u, 12u))) ? 1 : -1] array1; float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 2), uvec4(4u, 6u, 5u, 6u))) ? 1 : -1] array2; float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 5), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array3; float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 25), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array4; float[all(equal((uvec4(16u, 24u, 23u, 25u) >> 31), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array5; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 0), uvec4(23u, 12u, 14u, 19u))) ? 1 : -1] array6; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 1), uvec4(11u, 6u, 7u, 9u))) ? 1 : -1] array7; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 2), uvec4(5u, 3u, 3u, 4u))) ? 1 : -1] array8; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 5), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array9; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 25), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array10; float[all(equal((uvec4(23u, 12u, 14u, 19u) >> 31), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array11; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length()); } |