Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.239903926849 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec3-uint.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec3-uint.frag: 0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (uvec3(22u, 23u, 4u) >> 0u) => uvec3(22u, 23u, 4u)
* (uvec3(22u, 23u, 4u) >> 1u) => uvec3(11u, 11u, 2u)
* (uvec3(22u, 23u, 4u) >> 2u) => uvec3(5u, 5u, 1u)
* (uvec3(22u, 23u, 4u) >> 5u) => uvec3(0u, 0u, 0u)
* (uvec3(22u, 23u, 4u) >> 25u) => uvec3(0u, 0u, 0u)
* (uvec3(22u, 23u, 4u) >> 31u) => uvec3(0u, 0u, 0u)
* (uvec3(19u, 1u, 13u) >> 0u) => uvec3(19u, 1u, 13u)
* (uvec3(19u, 1u, 13u) >> 1u) => uvec3(9u, 0u, 6u)
* (uvec3(19u, 1u, 13u) >> 2u) => uvec3(4u, 0u, 3u)
* (uvec3(19u, 1u, 13u) >> 5u) => uvec3(0u, 0u, 0u)
* (uvec3(19u, 1u, 13u) >> 25u) => uvec3(0u, 0u, 0u)
* (uvec3(19u, 1u, 13u) >> 31u) => uvec3(0u, 0u, 0u)
*/
#version 130
void main()
{
float[all(equal((uvec3(22u, 23u, 4u) >> 0u), uvec3(22u, 23u, 4u))) ? 1 : -1] array0;
float[all(equal((uvec3(22u, 23u, 4u) >> 1u), uvec3(11u, 11u, 2u))) ? 1 : -1] array1;
float[all(equal((uvec3(22u, 23u, 4u) >> 2u), uvec3(5u, 5u, 1u))) ? 1 : -1] array2;
float[all(equal((uvec3(22u, 23u, 4u) >> 5u), uvec3(0u, 0u, 0u))) ? 1 : -1] array3;
float[all(equal((uvec3(22u, 23u, 4u) >> 25u), uvec3(0u, 0u, 0u))) ? 1 : -1] array4;
float[all(equal((uvec3(22u, 23u, 4u) >> 31u), uvec3(0u, 0u, 0u))) ? 1 : -1] array5;
float[all(equal((uvec3(19u, 1u, 13u) >> 0u), uvec3(19u, 1u, 13u))) ? 1 : -1] array6;
float[all(equal((uvec3(19u, 1u, 13u) >> 1u), uvec3(9u, 0u, 6u))) ? 1 : -1] array7;
float[all(equal((uvec3(19u, 1u, 13u) >> 2u), uvec3(4u, 0u, 3u))) ? 1 : -1] array8;
float[all(equal((uvec3(19u, 1u, 13u) >> 5u), uvec3(0u, 0u, 0u))) ? 1 : -1] array9;
float[all(equal((uvec3(19u, 1u, 13u) >> 25u), uvec3(0u, 0u, 0u))) ? 1 : -1] array10;
float[all(equal((uvec3(19u, 1u, 13u) >> 31u), uvec3(0u, 0u, 0u))) ? 1 : -1] array11;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length());
}
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