Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.234709024429 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec2-uint.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-uvec2-uint.vert: 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec2(13u, 26u) >> 0u) => uvec2(13u, 26u) * (uvec2(13u, 26u) >> 1u) => uvec2(6u, 13u) * (uvec2(13u, 26u) >> 2u) => uvec2(3u, 6u) * (uvec2(13u, 26u) >> 5u) => uvec2(0u, 0u) * (uvec2(13u, 26u) >> 25u) => uvec2(0u, 0u) * (uvec2(13u, 26u) >> 31u) => uvec2(0u, 0u) * (uvec2(2u, 26u) >> 0u) => uvec2(2u, 26u) * (uvec2(2u, 26u) >> 1u) => uvec2(1u, 13u) * (uvec2(2u, 26u) >> 2u) => uvec2(0u, 6u) * (uvec2(2u, 26u) >> 5u) => uvec2(0u, 0u) * (uvec2(2u, 26u) >> 25u) => uvec2(0u, 0u) * (uvec2(2u, 26u) >> 31u) => uvec2(0u, 0u) */ #version 130 void main() { float[all(equal((uvec2(13u, 26u) >> 0u), uvec2(13u, 26u))) ? 1 : -1] array0; float[all(equal((uvec2(13u, 26u) >> 1u), uvec2(6u, 13u))) ? 1 : -1] array1; float[all(equal((uvec2(13u, 26u) >> 2u), uvec2(3u, 6u))) ? 1 : -1] array2; float[all(equal((uvec2(13u, 26u) >> 5u), uvec2(0u, 0u))) ? 1 : -1] array3; float[all(equal((uvec2(13u, 26u) >> 25u), uvec2(0u, 0u))) ? 1 : -1] array4; float[all(equal((uvec2(13u, 26u) >> 31u), uvec2(0u, 0u))) ? 1 : -1] array5; float[all(equal((uvec2(2u, 26u) >> 0u), uvec2(2u, 26u))) ? 1 : -1] array6; float[all(equal((uvec2(2u, 26u) >> 1u), uvec2(1u, 13u))) ? 1 : -1] array7; float[all(equal((uvec2(2u, 26u) >> 2u), uvec2(0u, 6u))) ? 1 : -1] array8; float[all(equal((uvec2(2u, 26u) >> 5u), uvec2(0u, 0u))) ? 1 : -1] array9; float[all(equal((uvec2(2u, 26u) >> 25u), uvec2(0u, 0u))) ? 1 : -1] array10; float[all(equal((uvec2(2u, 26u) >> 31u), uvec2(0u, 0u))) ? 1 : -1] array11; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length()); } |