Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.22519993782 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.vert: 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size 0(52) : error C1307: non constant expression for array size 0(53) : error C1307: non constant expression for array size 0(54) : error C1307: non constant expression for array size 0(55) : error C1307: non constant expression for array size 0(56) : error C1307: non constant expression for array size 0(57) : error C1307: non constant expression for array size 0(58) : error C1307: non constant expression for array size 0(59) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(22, -23, 4) >> 0) => ivec3(22, -23, 4) * (ivec3(22, -23, 4) >> 1) => ivec3(11, -12, 2) * (ivec3(22, -23, 4) >> 2) => ivec3(5, -6, 1) * (ivec3(22, -23, 4) >> 5) => ivec3(0, -1, 0) * (ivec3(22, -23, 4) >> 25) => ivec3(0, -1, 0) * (ivec3(22, -23, 4) >> 31) => ivec3(0, -1, 0) * (ivec3(22, 23, 4) >> 0) => ivec3(22, 23, 4) * (ivec3(22, 23, 4) >> 1) => ivec3(11, 11, 2) * (ivec3(22, 23, 4) >> 2) => ivec3(5, 5, 1) * (ivec3(22, 23, 4) >> 5) => ivec3(0, 0, 0) * (ivec3(22, 23, 4) >> 25) => ivec3(0, 0, 0) * (ivec3(22, 23, 4) >> 31) => ivec3(0, 0, 0) * (ivec3(-19, 1, -13) >> 0) => ivec3(-19, 1, -13) * (ivec3(-19, 1, -13) >> 1) => ivec3(-10, 0, -7) * (ivec3(-19, 1, -13) >> 2) => ivec3(-5, 0, -4) * (ivec3(-19, 1, -13) >> 5) => ivec3(-1, 0, -1) * (ivec3(-19, 1, -13) >> 25) => ivec3(-1, 0, -1) * (ivec3(-19, 1, -13) >> 31) => ivec3(-1, 0, -1) * (ivec3(19, 1, 13) >> 0) => ivec3(19, 1, 13) * (ivec3(19, 1, 13) >> 1) => ivec3(9, 0, 6) * (ivec3(19, 1, 13) >> 2) => ivec3(4, 0, 3) * (ivec3(19, 1, 13) >> 5) => ivec3(0, 0, 0) * (ivec3(19, 1, 13) >> 25) => ivec3(0, 0, 0) * (ivec3(19, 1, 13) >> 31) => ivec3(0, 0, 0) */ #version 130 void main() { float[all(equal((ivec3(22, -23, 4) >> 0), ivec3(22, -23, 4))) ? 1 : -1] array0; float[all(equal((ivec3(22, -23, 4) >> 1), ivec3(11, -12, 2))) ? 1 : -1] array1; float[all(equal((ivec3(22, -23, 4) >> 2), ivec3(5, -6, 1))) ? 1 : -1] array2; float[all(equal((ivec3(22, -23, 4) >> 5), ivec3(0, -1, 0))) ? 1 : -1] array3; float[all(equal((ivec3(22, -23, 4) >> 25), ivec3(0, -1, 0))) ? 1 : -1] array4; float[all(equal((ivec3(22, -23, 4) >> 31), ivec3(0, -1, 0))) ? 1 : -1] array5; float[all(equal((ivec3(22, 23, 4) >> 0), ivec3(22, 23, 4))) ? 1 : -1] array6; float[all(equal((ivec3(22, 23, 4) >> 1), ivec3(11, 11, 2))) ? 1 : -1] array7; float[all(equal((ivec3(22, 23, 4) >> 2), ivec3(5, 5, 1))) ? 1 : -1] array8; float[all(equal((ivec3(22, 23, 4) >> 5), ivec3(0, 0, 0))) ? 1 : -1] array9; float[all(equal((ivec3(22, 23, 4) >> 25), ivec3(0, 0, 0))) ? 1 : -1] array10; float[all(equal((ivec3(22, 23, 4) >> 31), ivec3(0, 0, 0))) ? 1 : -1] array11; float[all(equal((ivec3(-19, 1, -13) >> 0), ivec3(-19, 1, -13))) ? 1 : -1] array12; float[all(equal((ivec3(-19, 1, -13) >> 1), ivec3(-10, 0, -7))) ? 1 : -1] array13; float[all(equal((ivec3(-19, 1, -13) >> 2), ivec3(-5, 0, -4))) ? 1 : -1] array14; float[all(equal((ivec3(-19, 1, -13) >> 5), ivec3(-1, 0, -1))) ? 1 : -1] array15; float[all(equal((ivec3(-19, 1, -13) >> 25), ivec3(-1, 0, -1))) ? 1 : -1] array16; float[all(equal((ivec3(-19, 1, -13) >> 31), ivec3(-1, 0, -1))) ? 1 : -1] array17; float[all(equal((ivec3(19, 1, 13) >> 0), ivec3(19, 1, 13))) ? 1 : -1] array18; float[all(equal((ivec3(19, 1, 13) >> 1), ivec3(9, 0, 6))) ? 1 : -1] array19; float[all(equal((ivec3(19, 1, 13) >> 2), ivec3(4, 0, 3))) ? 1 : -1] array20; float[all(equal((ivec3(19, 1, 13) >> 5), ivec3(0, 0, 0))) ? 1 : -1] array21; float[all(equal((ivec3(19, 1, 13) >> 25), ivec3(0, 0, 0))) ? 1 : -1] array22; float[all(equal((ivec3(19, 1, 13) >> 31), ivec3(0, 0, 0))) ? 1 : -1] array23; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length()); } |