Results for spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.245452880859
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.frag: 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
  • 0(60) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec3-int.frag: 0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size
0(60) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(22, -23, 4) >> 0) => ivec3(22, -23, 4)
 * (ivec3(22, -23, 4) >> 1) => ivec3(11, -12, 2)
 * (ivec3(22, -23, 4) >> 2) => ivec3(5, -6, 1)
 * (ivec3(22, -23, 4) >> 5) => ivec3(0, -1, 0)
 * (ivec3(22, -23, 4) >> 25) => ivec3(0, -1, 0)
 * (ivec3(22, -23, 4) >> 31) => ivec3(0, -1, 0)
 * (ivec3(22, 23, 4) >> 0) => ivec3(22, 23, 4)
 * (ivec3(22, 23, 4) >> 1) => ivec3(11, 11, 2)
 * (ivec3(22, 23, 4) >> 2) => ivec3(5, 5, 1)
 * (ivec3(22, 23, 4) >> 5) => ivec3(0, 0, 0)
 * (ivec3(22, 23, 4) >> 25) => ivec3(0, 0, 0)
 * (ivec3(22, 23, 4) >> 31) => ivec3(0, 0, 0)
 * (ivec3(-19, 1, -13) >> 0) => ivec3(-19, 1, -13)
 * (ivec3(-19, 1, -13) >> 1) => ivec3(-10, 0, -7)
 * (ivec3(-19, 1, -13) >> 2) => ivec3(-5, 0, -4)
 * (ivec3(-19, 1, -13) >> 5) => ivec3(-1, 0, -1)
 * (ivec3(-19, 1, -13) >> 25) => ivec3(-1, 0, -1)
 * (ivec3(-19, 1, -13) >> 31) => ivec3(-1, 0, -1)
 * (ivec3(19, 1, 13) >> 0) => ivec3(19, 1, 13)
 * (ivec3(19, 1, 13) >> 1) => ivec3(9, 0, 6)
 * (ivec3(19, 1, 13) >> 2) => ivec3(4, 0, 3)
 * (ivec3(19, 1, 13) >> 5) => ivec3(0, 0, 0)
 * (ivec3(19, 1, 13) >> 25) => ivec3(0, 0, 0)
 * (ivec3(19, 1, 13) >> 31) => ivec3(0, 0, 0)
 */
#version 130

void main()
{
  float[all(equal((ivec3(22, -23, 4) >> 0), ivec3(22, -23, 4))) ? 1 : -1] array0;
  float[all(equal((ivec3(22, -23, 4) >> 1), ivec3(11, -12, 2))) ? 1 : -1] array1;
  float[all(equal((ivec3(22, -23, 4) >> 2), ivec3(5, -6, 1))) ? 1 : -1] array2;
  float[all(equal((ivec3(22, -23, 4) >> 5), ivec3(0, -1, 0))) ? 1 : -1] array3;
  float[all(equal((ivec3(22, -23, 4) >> 25), ivec3(0, -1, 0))) ? 1 : -1] array4;
  float[all(equal((ivec3(22, -23, 4) >> 31), ivec3(0, -1, 0))) ? 1 : -1] array5;
  float[all(equal((ivec3(22, 23, 4) >> 0), ivec3(22, 23, 4))) ? 1 : -1] array6;
  float[all(equal((ivec3(22, 23, 4) >> 1), ivec3(11, 11, 2))) ? 1 : -1] array7;
  float[all(equal((ivec3(22, 23, 4) >> 2), ivec3(5, 5, 1))) ? 1 : -1] array8;
  float[all(equal((ivec3(22, 23, 4) >> 5), ivec3(0, 0, 0))) ? 1 : -1] array9;
  float[all(equal((ivec3(22, 23, 4) >> 25), ivec3(0, 0, 0))) ? 1 : -1] array10;
  float[all(equal((ivec3(22, 23, 4) >> 31), ivec3(0, 0, 0))) ? 1 : -1] array11;
  float[all(equal((ivec3(-19, 1, -13) >> 0), ivec3(-19, 1, -13))) ? 1 : -1] array12;
  float[all(equal((ivec3(-19, 1, -13) >> 1), ivec3(-10, 0, -7))) ? 1 : -1] array13;
  float[all(equal((ivec3(-19, 1, -13) >> 2), ivec3(-5, 0, -4))) ? 1 : -1] array14;
  float[all(equal((ivec3(-19, 1, -13) >> 5), ivec3(-1, 0, -1))) ? 1 : -1] array15;
  float[all(equal((ivec3(-19, 1, -13) >> 25), ivec3(-1, 0, -1))) ? 1 : -1] array16;
  float[all(equal((ivec3(-19, 1, -13) >> 31), ivec3(-1, 0, -1))) ? 1 : -1] array17;
  float[all(equal((ivec3(19, 1, 13) >> 0), ivec3(19, 1, 13))) ? 1 : -1] array18;
  float[all(equal((ivec3(19, 1, 13) >> 1), ivec3(9, 0, 6))) ? 1 : -1] array19;
  float[all(equal((ivec3(19, 1, 13) >> 2), ivec3(4, 0, 3))) ? 1 : -1] array20;
  float[all(equal((ivec3(19, 1, 13) >> 5), ivec3(0, 0, 0))) ? 1 : -1] array21;
  float[all(equal((ivec3(19, 1, 13) >> 25), ivec3(0, 0, 0))) ? 1 : -1] array22;
  float[all(equal((ivec3(19, 1, 13) >> 31), ivec3(0, 0, 0))) ? 1 : -1] array23;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length());
}

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