Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.27007317543 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec2-uvec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-rshift-ivec2-uvec2.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(13, 26) >> uvec2(13u, 26u)) => ivec2(0, 0) * (ivec2(13, 26) >> uvec2(2u, 26u)) => ivec2(3, 0) * (ivec2(-2, 26) >> uvec2(13u, 26u)) => ivec2(-1, 0) * (ivec2(-2, 26) >> uvec2(2u, 26u)) => ivec2(-1, 0) * (ivec2(2, 26) >> uvec2(13u, 26u)) => ivec2(0, 0) * (ivec2(2, 26) >> uvec2(2u, 26u)) => ivec2(0, 0) */ #version 130 void main() { float[all(equal((ivec2(13, 26) >> uvec2(13u, 26u)), ivec2(0, 0))) ? 1 : -1] array0; float[all(equal((ivec2(13, 26) >> uvec2(2u, 26u)), ivec2(3, 0))) ? 1 : -1] array1; float[all(equal((ivec2(-2, 26) >> uvec2(13u, 26u)), ivec2(-1, 0))) ? 1 : -1] array2; float[all(equal((ivec2(-2, 26) >> uvec2(2u, 26u)), ivec2(-1, 0))) ? 1 : -1] array3; float[all(equal((ivec2(2, 26) >> uvec2(13u, 26u)), ivec2(0, 0))) ? 1 : -1] array4; float[all(equal((ivec2(2, 26) >> uvec2(2u, 26u)), ivec2(0, 0))) ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |