Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.217120170593 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec4.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec4.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (- uvec4(66u, 72u, 87u, 75u)) => uvec4(4294967230u, 4294967224u, 4294967209u, 4294967221u)
* (- uvec4(24u, 40u, 23u, 74u)) => uvec4(4294967272u, 4294967256u, 4294967273u, 4294967222u)
*/
#version 130
void main()
{
float[all(equal((- uvec4(66u, 72u, 87u, 75u)), uvec4(4294967230u, 4294967224u, 4294967209u, 4294967221u))) ? 1 : -1] array0;
float[all(equal((- uvec4(24u, 40u, 23u, 74u)), uvec4(4294967272u, 4294967256u, 4294967273u, 4294967222u))) ? 1 : -1] array1;
gl_Position = vec4(array0.length() + array1.length());
}
|