Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.222579956055 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert pass 1.30  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-neg-uvec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (- uvec3(36u, 32u, 88u)) => uvec3(4294967260u, 4294967264u, 4294967208u)
 * (- uvec3(59u, 77u, 68u)) => uvec3(4294967237u, 4294967219u, 4294967228u)
 */
#version 130
void main()
{
  float[all(equal((- uvec3(36u, 32u, 88u)), uvec3(4294967260u, 4294967264u, 4294967208u))) ? 1 : -1] array0;
  float[all(equal((- uvec3(59u, 77u, 68u)), uvec3(4294967237u, 4294967219u, 4294967228u))) ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}
 |