Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.228751897812 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uint-uvec3.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uint-uvec3.vert: 0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0u * uvec3(36u, 32u, 88u)) => uvec3(0u, 0u, 0u)
* (0u * uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u)
* (6u * uvec3(36u, 32u, 88u)) => uvec3(216u, 192u, 528u)
* (6u * uvec3(59u, 77u, 68u)) => uvec3(354u, 462u, 408u)
* (12u * uvec3(36u, 32u, 88u)) => uvec3(432u, 384u, 1056u)
* (12u * uvec3(59u, 77u, 68u)) => uvec3(708u, 924u, 816u)
* (32u * uvec3(36u, 32u, 88u)) => uvec3(1152u, 1024u, 2816u)
* (32u * uvec3(59u, 77u, 68u)) => uvec3(1888u, 2464u, 2176u)
* (74u * uvec3(36u, 32u, 88u)) => uvec3(2664u, 2368u, 6512u)
* (74u * uvec3(59u, 77u, 68u)) => uvec3(4366u, 5698u, 5032u)
*/
#version 130
void main()
{
float[all(equal((0u * uvec3(36u, 32u, 88u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0;
float[all(equal((0u * uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array1;
float[all(equal((6u * uvec3(36u, 32u, 88u)), uvec3(216u, 192u, 528u))) ? 1 : -1] array2;
float[all(equal((6u * uvec3(59u, 77u, 68u)), uvec3(354u, 462u, 408u))) ? 1 : -1] array3;
float[all(equal((12u * uvec3(36u, 32u, 88u)), uvec3(432u, 384u, 1056u))) ? 1 : -1] array4;
float[all(equal((12u * uvec3(59u, 77u, 68u)), uvec3(708u, 924u, 816u))) ? 1 : -1] array5;
float[all(equal((32u * uvec3(36u, 32u, 88u)), uvec3(1152u, 1024u, 2816u))) ? 1 : -1] array6;
float[all(equal((32u * uvec3(59u, 77u, 68u)), uvec3(1888u, 2464u, 2176u))) ? 1 : -1] array7;
float[all(equal((74u * uvec3(36u, 32u, 88u)), uvec3(2664u, 2368u, 6512u))) ? 1 : -1] array8;
float[all(equal((74u * uvec3(59u, 77u, 68u)), uvec3(4366u, 5698u, 5032u))) ? 1 : -1] array9;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length());
}
|