Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.277836799622 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uint-uvec3.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mult-uint-uvec3.frag: 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (0u * uvec3(36u, 32u, 88u)) => uvec3(0u, 0u, 0u) * (0u * uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u) * (6u * uvec3(36u, 32u, 88u)) => uvec3(216u, 192u, 528u) * (6u * uvec3(59u, 77u, 68u)) => uvec3(354u, 462u, 408u) * (12u * uvec3(36u, 32u, 88u)) => uvec3(432u, 384u, 1056u) * (12u * uvec3(59u, 77u, 68u)) => uvec3(708u, 924u, 816u) * (32u * uvec3(36u, 32u, 88u)) => uvec3(1152u, 1024u, 2816u) * (32u * uvec3(59u, 77u, 68u)) => uvec3(1888u, 2464u, 2176u) * (74u * uvec3(36u, 32u, 88u)) => uvec3(2664u, 2368u, 6512u) * (74u * uvec3(59u, 77u, 68u)) => uvec3(4366u, 5698u, 5032u) */ #version 130 void main() { float[all(equal((0u * uvec3(36u, 32u, 88u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0; float[all(equal((0u * uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array1; float[all(equal((6u * uvec3(36u, 32u, 88u)), uvec3(216u, 192u, 528u))) ? 1 : -1] array2; float[all(equal((6u * uvec3(59u, 77u, 68u)), uvec3(354u, 462u, 408u))) ? 1 : -1] array3; float[all(equal((12u * uvec3(36u, 32u, 88u)), uvec3(432u, 384u, 1056u))) ? 1 : -1] array4; float[all(equal((12u * uvec3(59u, 77u, 68u)), uvec3(708u, 924u, 816u))) ? 1 : -1] array5; float[all(equal((32u * uvec3(36u, 32u, 88u)), uvec3(1152u, 1024u, 2816u))) ? 1 : -1] array6; float[all(equal((32u * uvec3(59u, 77u, 68u)), uvec3(1888u, 2464u, 2176u))) ? 1 : -1] array7; float[all(equal((74u * uvec3(36u, 32u, 88u)), uvec3(2664u, 2368u, 6512u))) ? 1 : -1] array8; float[all(equal((74u * uvec3(59u, 77u, 68u)), uvec3(4366u, 5698u, 5032u))) ? 1 : -1] array9; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length()); } |