Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.163412094116 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.frag: 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(-36, 32, -88) / 12) => ivec3(-3, 2, -7) * (ivec3(-36, 32, -88) / -6) => ivec3(6, -5, 14) * (ivec3(-36, 32, -88) / 74) => ivec3(0, 0, -1) * (ivec3(-36, 32, -88) / -32) => ivec3(1, -1, 2) * (ivec3(36, 32, 88) / 12) => ivec3(3, 2, 7) * (ivec3(36, 32, 88) / -6) => ivec3(-6, -5, -14) * (ivec3(36, 32, 88) / 74) => ivec3(0, 0, 1) * (ivec3(36, 32, 88) / -32) => ivec3(-1, -1, -2) * (ivec3(59, 77, 68) / 12) => ivec3(4, 6, 5) * (ivec3(59, 77, 68) / -6) => ivec3(-9, -12, -11) * (ivec3(59, 77, 68) / 74) => ivec3(0, 1, 0) * (ivec3(59, 77, 68) / -32) => ivec3(-1, -2, -2) */ #version 130 void main() { float[all(equal((ivec3(-36, 32, -88) / 12), ivec3(-3, 2, -7))) ? 1 : -1] array0; float[all(equal((ivec3(-36, 32, -88) / -6), ivec3(6, -5, 14))) ? 1 : -1] array1; float[all(equal((ivec3(-36, 32, -88) / 74), ivec3(0, 0, -1))) ? 1 : -1] array2; float[all(equal((ivec3(-36, 32, -88) / -32), ivec3(1, -1, 2))) ? 1 : -1] array3; float[all(equal((ivec3(36, 32, 88) / 12), ivec3(3, 2, 7))) ? 1 : -1] array4; float[all(equal((ivec3(36, 32, 88) / -6), ivec3(-6, -5, -14))) ? 1 : -1] array5; float[all(equal((ivec3(36, 32, 88) / 74), ivec3(0, 0, 1))) ? 1 : -1] array6; float[all(equal((ivec3(36, 32, 88) / -32), ivec3(-1, -1, -2))) ? 1 : -1] array7; float[all(equal((ivec3(59, 77, 68) / 12), ivec3(4, 6, 5))) ? 1 : -1] array8; float[all(equal((ivec3(59, 77, 68) / -6), ivec3(-9, -12, -11))) ? 1 : -1] array9; float[all(equal((ivec3(59, 77, 68) / 74), ivec3(0, 1, 0))) ? 1 : -1] array10; float[all(equal((ivec3(59, 77, 68) / -32), ivec3(-1, -2, -2))) ? 1 : -1] array11; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length()); } |