Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.311414003372 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec2(38, 35) / ivec2(38, 35)) => ivec2(1, 1)
* (ivec2(38, 35) / ivec2(64, -9)) => ivec2(0, -3)
* (ivec2(38, 35) / ivec2(64, 9)) => ivec2(0, 3)
* (ivec2(64, -9) / ivec2(38, 35)) => ivec2(1, 0)
* (ivec2(64, -9) / ivec2(64, -9)) => ivec2(1, 1)
* (ivec2(64, -9) / ivec2(64, 9)) => ivec2(1, -1)
* (ivec2(64, 9) / ivec2(38, 35)) => ivec2(1, 0)
* (ivec2(64, 9) / ivec2(64, -9)) => ivec2(1, -1)
* (ivec2(64, 9) / ivec2(64, 9)) => ivec2(1, 1)
*/
#version 130
void main()
{
float[all(equal((ivec2(38, 35) / ivec2(38, 35)), ivec2(1, 1))) ? 1 : -1] array0;
float[all(equal((ivec2(38, 35) / ivec2(64, -9)), ivec2(0, -3))) ? 1 : -1] array1;
float[all(equal((ivec2(38, 35) / ivec2(64, 9)), ivec2(0, 3))) ? 1 : -1] array2;
float[all(equal((ivec2(64, -9) / ivec2(38, 35)), ivec2(1, 0))) ? 1 : -1] array3;
float[all(equal((ivec2(64, -9) / ivec2(64, -9)), ivec2(1, 1))) ? 1 : -1] array4;
float[all(equal((ivec2(64, -9) / ivec2(64, 9)), ivec2(1, -1))) ? 1 : -1] array5;
float[all(equal((ivec2(64, 9) / ivec2(38, 35)), ivec2(1, 0))) ? 1 : -1] array6;
float[all(equal((ivec2(64, 9) / ivec2(64, -9)), ivec2(1, -1))) ? 1 : -1] array7;
float[all(equal((ivec2(64, 9) / ivec2(64, 9)), ivec2(1, 1))) ? 1 : -1] array8;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}
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