Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.235494852066 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec4.vert: 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (12 / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (12 / ivec4(-24, 40, -23, 74)) => ivec4(0, 0, 0, 0) * (12 / ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) * (-6 / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (-6 / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (-6 / ivec4(-24, 40, -23, 74)) => ivec4(0, 0, 0, 0) * (-6 / ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) * (74 / ivec4(-66, 72, 87, -75)) => ivec4(-1, 1, 0, 0) * (74 / ivec4(66, 72, 87, 75)) => ivec4(1, 1, 0, 0) * (74 / ivec4(-24, 40, -23, 74)) => ivec4(-3, 1, -3, 1) * (74 / ivec4(24, 40, 23, 74)) => ivec4(3, 1, 3, 1) * (-32 / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (-32 / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (-32 / ivec4(-24, 40, -23, 74)) => ivec4(1, 0, 1, 0) * (-32 / ivec4(24, 40, 23, 74)) => ivec4(-1, 0, -1, 0) * (0 / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (0 / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (0 / ivec4(-24, 40, -23, 74)) => ivec4(0, 0, 0, 0) * (0 / ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) */ #version 130 void main() { float[all(equal((12 / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array0; float[all(equal((12 / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array1; float[all(equal((12 / ivec4(-24, 40, -23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array2; float[all(equal((12 / ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array3; float[all(equal((-6 / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array4; float[all(equal((-6 / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array5; float[all(equal((-6 / ivec4(-24, 40, -23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array6; float[all(equal((-6 / ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array7; float[all(equal((74 / ivec4(-66, 72, 87, -75)), ivec4(-1, 1, 0, 0))) ? 1 : -1] array8; float[all(equal((74 / ivec4(66, 72, 87, 75)), ivec4(1, 1, 0, 0))) ? 1 : -1] array9; float[all(equal((74 / ivec4(-24, 40, -23, 74)), ivec4(-3, 1, -3, 1))) ? 1 : -1] array10; float[all(equal((74 / ivec4(24, 40, 23, 74)), ivec4(3, 1, 3, 1))) ? 1 : -1] array11; float[all(equal((-32 / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array12; float[all(equal((-32 / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array13; float[all(equal((-32 / ivec4(-24, 40, -23, 74)), ivec4(1, 0, 1, 0))) ? 1 : -1] array14; float[all(equal((-32 / ivec4(24, 40, 23, 74)), ivec4(-1, 0, -1, 0))) ? 1 : -1] array15; float[all(equal((0 / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array16; float[all(equal((0 / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array17; float[all(equal((0 / ivec4(-24, 40, -23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array18; float[all(equal((0 / ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array19; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |