Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.203135967255 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(16u, 24u, 23u, 25u) << ivec4(16, 24, 23, 25)) => uvec4(1048576u, 402653184u, 192937984u, 838860800u) * (uvec4(16u, 24u, 23u, 25u) << ivec4(23, 12, 14, 19)) => uvec4(134217728u, 98304u, 376832u, 13107200u) * (uvec4(23u, 12u, 14u, 19u) << ivec4(16, 24, 23, 25)) => uvec4(1507328u, 201326592u, 117440512u, 637534208u) * (uvec4(23u, 12u, 14u, 19u) << ivec4(23, 12, 14, 19)) => uvec4(192937984u, 49152u, 229376u, 9961472u) */ #version 130 void main() { float[all(equal((uvec4(16u, 24u, 23u, 25u) << ivec4(16, 24, 23, 25)), uvec4(1048576u, 402653184u, 192937984u, 838860800u))) ? 1 : -1] array0; float[all(equal((uvec4(16u, 24u, 23u, 25u) << ivec4(23, 12, 14, 19)), uvec4(134217728u, 98304u, 376832u, 13107200u))) ? 1 : -1] array1; float[all(equal((uvec4(23u, 12u, 14u, 19u) << ivec4(16, 24, 23, 25)), uvec4(1507328u, 201326592u, 117440512u, 637534208u))) ? 1 : -1] array2; float[all(equal((uvec4(23u, 12u, 14u, 19u) << ivec4(23, 12, 14, 19)), uvec4(192937984u, 49152u, 229376u, 9961472u))) ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |