Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.230419874191 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.vert: 0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (uvec4(16u, 24u, 23u, 25u) << 0) => uvec4(16u, 24u, 23u, 25u)
* (uvec4(16u, 24u, 23u, 25u) << 1) => uvec4(32u, 48u, 46u, 50u)
* (uvec4(16u, 24u, 23u, 25u) << 2) => uvec4(64u, 96u, 92u, 100u)
* (uvec4(16u, 24u, 23u, 25u) << 5) => uvec4(512u, 768u, 736u, 800u)
* (uvec4(16u, 24u, 23u, 25u) << 25) => uvec4(536870912u, 805306368u, 771751936u, 838860800u)
* (uvec4(16u, 24u, 23u, 25u) << 31) => uvec4(0u, 0u, 2147483648u, 2147483648u)
* (uvec4(23u, 12u, 14u, 19u) << 0) => uvec4(23u, 12u, 14u, 19u)
* (uvec4(23u, 12u, 14u, 19u) << 1) => uvec4(46u, 24u, 28u, 38u)
* (uvec4(23u, 12u, 14u, 19u) << 2) => uvec4(92u, 48u, 56u, 76u)
* (uvec4(23u, 12u, 14u, 19u) << 5) => uvec4(736u, 384u, 448u, 608u)
* (uvec4(23u, 12u, 14u, 19u) << 25) => uvec4(771751936u, 402653184u, 469762048u, 637534208u)
* (uvec4(23u, 12u, 14u, 19u) << 31) => uvec4(2147483648u, 0u, 0u, 2147483648u)
*/
#version 130
void main()
{
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 0), uvec4(16u, 24u, 23u, 25u))) ? 1 : -1] array0;
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 1), uvec4(32u, 48u, 46u, 50u))) ? 1 : -1] array1;
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 2), uvec4(64u, 96u, 92u, 100u))) ? 1 : -1] array2;
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 5), uvec4(512u, 768u, 736u, 800u))) ? 1 : -1] array3;
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 25), uvec4(536870912u, 805306368u, 771751936u, 838860800u))) ? 1 : -1] array4;
float[all(equal((uvec4(16u, 24u, 23u, 25u) << 31), uvec4(0u, 0u, 2147483648u, 2147483648u))) ? 1 : -1] array5;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 0), uvec4(23u, 12u, 14u, 19u))) ? 1 : -1] array6;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 1), uvec4(46u, 24u, 28u, 38u))) ? 1 : -1] array7;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 2), uvec4(92u, 48u, 56u, 76u))) ? 1 : -1] array8;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 5), uvec4(736u, 384u, 448u, 608u))) ? 1 : -1] array9;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 25), uvec4(771751936u, 402653184u, 469762048u, 637534208u))) ? 1 : -1] array10;
float[all(equal((uvec4(23u, 12u, 14u, 19u) << 31), uvec4(2147483648u, 0u, 0u, 2147483648u))) ? 1 : -1] array11;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length());
}
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