Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.229933023453 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec3-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec3-int.frag: 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec3(22u, 23u, 4u) << 0) => uvec3(22u, 23u, 4u) * (uvec3(22u, 23u, 4u) << 1) => uvec3(44u, 46u, 8u) * (uvec3(22u, 23u, 4u) << 2) => uvec3(88u, 92u, 16u) * (uvec3(22u, 23u, 4u) << 5) => uvec3(704u, 736u, 128u) * (uvec3(22u, 23u, 4u) << 25) => uvec3(738197504u, 771751936u, 134217728u) * (uvec3(22u, 23u, 4u) << 31) => uvec3(0u, 2147483648u, 0u) * (uvec3(19u, 1u, 13u) << 0) => uvec3(19u, 1u, 13u) * (uvec3(19u, 1u, 13u) << 1) => uvec3(38u, 2u, 26u) * (uvec3(19u, 1u, 13u) << 2) => uvec3(76u, 4u, 52u) * (uvec3(19u, 1u, 13u) << 5) => uvec3(608u, 32u, 416u) * (uvec3(19u, 1u, 13u) << 25) => uvec3(637534208u, 33554432u, 436207616u) * (uvec3(19u, 1u, 13u) << 31) => uvec3(2147483648u, 2147483648u, 2147483648u) */ #version 130 void main() { float[all(equal((uvec3(22u, 23u, 4u) << 0), uvec3(22u, 23u, 4u))) ? 1 : -1] array0; float[all(equal((uvec3(22u, 23u, 4u) << 1), uvec3(44u, 46u, 8u))) ? 1 : -1] array1; float[all(equal((uvec3(22u, 23u, 4u) << 2), uvec3(88u, 92u, 16u))) ? 1 : -1] array2; float[all(equal((uvec3(22u, 23u, 4u) << 5), uvec3(704u, 736u, 128u))) ? 1 : -1] array3; float[all(equal((uvec3(22u, 23u, 4u) << 25), uvec3(738197504u, 771751936u, 134217728u))) ? 1 : -1] array4; float[all(equal((uvec3(22u, 23u, 4u) << 31), uvec3(0u, 2147483648u, 0u))) ? 1 : -1] array5; float[all(equal((uvec3(19u, 1u, 13u) << 0), uvec3(19u, 1u, 13u))) ? 1 : -1] array6; float[all(equal((uvec3(19u, 1u, 13u) << 1), uvec3(38u, 2u, 26u))) ? 1 : -1] array7; float[all(equal((uvec3(19u, 1u, 13u) << 2), uvec3(76u, 4u, 52u))) ? 1 : -1] array8; float[all(equal((uvec3(19u, 1u, 13u) << 5), uvec3(608u, 32u, 416u))) ? 1 : -1] array9; float[all(equal((uvec3(19u, 1u, 13u) << 25), uvec3(637534208u, 33554432u, 436207616u))) ? 1 : -1] array10; float[all(equal((uvec3(19u, 1u, 13u) << 31), uvec3(2147483648u, 2147483648u, 2147483648u))) ? 1 : -1] array11; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length()); } |