Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.266742944717 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec2-uint.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec2-uint.vert: 0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (uvec2(13u, 26u) << 0u) => uvec2(13u, 26u)
* (uvec2(13u, 26u) << 1u) => uvec2(26u, 52u)
* (uvec2(13u, 26u) << 2u) => uvec2(52u, 104u)
* (uvec2(13u, 26u) << 5u) => uvec2(416u, 832u)
* (uvec2(13u, 26u) << 25u) => uvec2(436207616u, 872415232u)
* (uvec2(13u, 26u) << 31u) => uvec2(2147483648u, 0u)
* (uvec2(2u, 26u) << 0u) => uvec2(2u, 26u)
* (uvec2(2u, 26u) << 1u) => uvec2(4u, 52u)
* (uvec2(2u, 26u) << 2u) => uvec2(8u, 104u)
* (uvec2(2u, 26u) << 5u) => uvec2(64u, 832u)
* (uvec2(2u, 26u) << 25u) => uvec2(67108864u, 872415232u)
* (uvec2(2u, 26u) << 31u) => uvec2(0u, 0u)
*/
#version 130
void main()
{
float[all(equal((uvec2(13u, 26u) << 0u), uvec2(13u, 26u))) ? 1 : -1] array0;
float[all(equal((uvec2(13u, 26u) << 1u), uvec2(26u, 52u))) ? 1 : -1] array1;
float[all(equal((uvec2(13u, 26u) << 2u), uvec2(52u, 104u))) ? 1 : -1] array2;
float[all(equal((uvec2(13u, 26u) << 5u), uvec2(416u, 832u))) ? 1 : -1] array3;
float[all(equal((uvec2(13u, 26u) << 25u), uvec2(436207616u, 872415232u))) ? 1 : -1] array4;
float[all(equal((uvec2(13u, 26u) << 31u), uvec2(2147483648u, 0u))) ? 1 : -1] array5;
float[all(equal((uvec2(2u, 26u) << 0u), uvec2(2u, 26u))) ? 1 : -1] array6;
float[all(equal((uvec2(2u, 26u) << 1u), uvec2(4u, 52u))) ? 1 : -1] array7;
float[all(equal((uvec2(2u, 26u) << 2u), uvec2(8u, 104u))) ? 1 : -1] array8;
float[all(equal((uvec2(2u, 26u) << 5u), uvec2(64u, 832u))) ? 1 : -1] array9;
float[all(equal((uvec2(2u, 26u) << 25u), uvec2(67108864u, 872415232u))) ? 1 : -1] array10;
float[all(equal((uvec2(2u, 26u) << 31u), uvec2(0u, 0u))) ? 1 : -1] array11;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length());
}
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