Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.191777944565 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-uvec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-uvec4.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(16, 24, -23, -25) << uvec4(16u, 24u, 23u, 25u)) => ivec4(1048576, 402653184, -192937984, -838860800) * (ivec4(16, 24, -23, -25) << uvec4(23u, 12u, 14u, 19u)) => ivec4(134217728, 98304, -376832, -13107200) * (ivec4(16, 24, 23, 25) << uvec4(16u, 24u, 23u, 25u)) => ivec4(1048576, 402653184, 192937984, 838860800) * (ivec4(16, 24, 23, 25) << uvec4(23u, 12u, 14u, 19u)) => ivec4(134217728, 98304, 376832, 13107200) * (ivec4(-23, -12, 14, 19) << uvec4(16u, 24u, 23u, 25u)) => ivec4(-1507328, -201326592, 117440512, 637534208) * (ivec4(-23, -12, 14, 19) << uvec4(23u, 12u, 14u, 19u)) => ivec4(-192937984, -49152, 229376, 9961472) * (ivec4(23, 12, 14, 19) << uvec4(16u, 24u, 23u, 25u)) => ivec4(1507328, 201326592, 117440512, 637534208) * (ivec4(23, 12, 14, 19) << uvec4(23u, 12u, 14u, 19u)) => ivec4(192937984, 49152, 229376, 9961472) */ #version 130 void main() { float[all(equal((ivec4(16, 24, -23, -25) << uvec4(16u, 24u, 23u, 25u)), ivec4(1048576, 402653184, -192937984, -838860800))) ? 1 : -1] array0; float[all(equal((ivec4(16, 24, -23, -25) << uvec4(23u, 12u, 14u, 19u)), ivec4(134217728, 98304, -376832, -13107200))) ? 1 : -1] array1; float[all(equal((ivec4(16, 24, 23, 25) << uvec4(16u, 24u, 23u, 25u)), ivec4(1048576, 402653184, 192937984, 838860800))) ? 1 : -1] array2; float[all(equal((ivec4(16, 24, 23, 25) << uvec4(23u, 12u, 14u, 19u)), ivec4(134217728, 98304, 376832, 13107200))) ? 1 : -1] array3; float[all(equal((ivec4(-23, -12, 14, 19) << uvec4(16u, 24u, 23u, 25u)), ivec4(-1507328, -201326592, 117440512, 637534208))) ? 1 : -1] array4; float[all(equal((ivec4(-23, -12, 14, 19) << uvec4(23u, 12u, 14u, 19u)), ivec4(-192937984, -49152, 229376, 9961472))) ? 1 : -1] array5; float[all(equal((ivec4(23, 12, 14, 19) << uvec4(16u, 24u, 23u, 25u)), ivec4(1507328, 201326592, 117440512, 637534208))) ? 1 : -1] array6; float[all(equal((ivec4(23, 12, 14, 19) << uvec4(23u, 12u, 14u, 19u)), ivec4(192937984, 49152, 229376, 9961472))) ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |