Results for spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.222598075867
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.vert: 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.vert: 0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec4(16, 24, -23, -25) << 0) => ivec4(16, 24, -23, -25)
 * (ivec4(16, 24, -23, -25) << 1) => ivec4(32, 48, -46, -50)
 * (ivec4(16, 24, -23, -25) << 2) => ivec4(64, 96, -92, -100)
 * (ivec4(16, 24, -23, -25) << 5) => ivec4(512, 768, -736, -800)
 * (ivec4(16, 24, -23, -25) << 25) => ivec4(536870912, 805306368, -771751936, -838860800)
 * (ivec4(16, 24, -23, -25) << 31) => ivec4(0, 0, -2147483648, -2147483648)
 * (ivec4(16, 24, 23, 25) << 0) => ivec4(16, 24, 23, 25)
 * (ivec4(16, 24, 23, 25) << 1) => ivec4(32, 48, 46, 50)
 * (ivec4(16, 24, 23, 25) << 2) => ivec4(64, 96, 92, 100)
 * (ivec4(16, 24, 23, 25) << 5) => ivec4(512, 768, 736, 800)
 * (ivec4(16, 24, 23, 25) << 25) => ivec4(536870912, 805306368, 771751936, 838860800)
 * (ivec4(16, 24, 23, 25) << 31) => ivec4(0, 0, -2147483648, -2147483648)
 * (ivec4(-23, -12, 14, 19) << 0) => ivec4(-23, -12, 14, 19)
 * (ivec4(-23, -12, 14, 19) << 1) => ivec4(-46, -24, 28, 38)
 * (ivec4(-23, -12, 14, 19) << 2) => ivec4(-92, -48, 56, 76)
 * (ivec4(-23, -12, 14, 19) << 5) => ivec4(-736, -384, 448, 608)
 * (ivec4(-23, -12, 14, 19) << 25) => ivec4(-771751936, -402653184, 469762048, 637534208)
 * (ivec4(-23, -12, 14, 19) << 31) => ivec4(-2147483648, 0, 0, -2147483648)
 * (ivec4(23, 12, 14, 19) << 0) => ivec4(23, 12, 14, 19)
 * (ivec4(23, 12, 14, 19) << 1) => ivec4(46, 24, 28, 38)
 * (ivec4(23, 12, 14, 19) << 2) => ivec4(92, 48, 56, 76)
 * (ivec4(23, 12, 14, 19) << 5) => ivec4(736, 384, 448, 608)
 * (ivec4(23, 12, 14, 19) << 25) => ivec4(771751936, 402653184, 469762048, 637534208)
 * (ivec4(23, 12, 14, 19) << 31) => ivec4(-2147483648, 0, 0, -2147483648)
 */
#version 130

void main()
{
  float[all(equal((ivec4(16, 24, -23, -25) << 0), ivec4(16, 24, -23, -25))) ? 1 : -1] array0;
  float[all(equal((ivec4(16, 24, -23, -25) << 1), ivec4(32, 48, -46, -50))) ? 1 : -1] array1;
  float[all(equal((ivec4(16, 24, -23, -25) << 2), ivec4(64, 96, -92, -100))) ? 1 : -1] array2;
  float[all(equal((ivec4(16, 24, -23, -25) << 5), ivec4(512, 768, -736, -800))) ? 1 : -1] array3;
  float[all(equal((ivec4(16, 24, -23, -25) << 25), ivec4(536870912, 805306368, -771751936, -838860800))) ? 1 : -1] array4;
  float[all(equal((ivec4(16, 24, -23, -25) << 31), ivec4(0, 0, -2147483648, -2147483648))) ? 1 : -1] array5;
  float[all(equal((ivec4(16, 24, 23, 25) << 0), ivec4(16, 24, 23, 25))) ? 1 : -1] array6;
  float[all(equal((ivec4(16, 24, 23, 25) << 1), ivec4(32, 48, 46, 50))) ? 1 : -1] array7;
  float[all(equal((ivec4(16, 24, 23, 25) << 2), ivec4(64, 96, 92, 100))) ? 1 : -1] array8;
  float[all(equal((ivec4(16, 24, 23, 25) << 5), ivec4(512, 768, 736, 800))) ? 1 : -1] array9;
  float[all(equal((ivec4(16, 24, 23, 25) << 25), ivec4(536870912, 805306368, 771751936, 838860800))) ? 1 : -1] array10;
  float[all(equal((ivec4(16, 24, 23, 25) << 31), ivec4(0, 0, -2147483648, -2147483648))) ? 1 : -1] array11;
  float[all(equal((ivec4(-23, -12, 14, 19) << 0), ivec4(-23, -12, 14, 19))) ? 1 : -1] array12;
  float[all(equal((ivec4(-23, -12, 14, 19) << 1), ivec4(-46, -24, 28, 38))) ? 1 : -1] array13;
  float[all(equal((ivec4(-23, -12, 14, 19) << 2), ivec4(-92, -48, 56, 76))) ? 1 : -1] array14;
  float[all(equal((ivec4(-23, -12, 14, 19) << 5), ivec4(-736, -384, 448, 608))) ? 1 : -1] array15;
  float[all(equal((ivec4(-23, -12, 14, 19) << 25), ivec4(-771751936, -402653184, 469762048, 637534208))) ? 1 : -1] array16;
  float[all(equal((ivec4(-23, -12, 14, 19) << 31), ivec4(-2147483648, 0, 0, -2147483648))) ? 1 : -1] array17;
  float[all(equal((ivec4(23, 12, 14, 19) << 0), ivec4(23, 12, 14, 19))) ? 1 : -1] array18;
  float[all(equal((ivec4(23, 12, 14, 19) << 1), ivec4(46, 24, 28, 38))) ? 1 : -1] array19;
  float[all(equal((ivec4(23, 12, 14, 19) << 2), ivec4(92, 48, 56, 76))) ? 1 : -1] array20;
  float[all(equal((ivec4(23, 12, 14, 19) << 5), ivec4(736, 384, 448, 608))) ? 1 : -1] array21;
  float[all(equal((ivec4(23, 12, 14, 19) << 25), ivec4(771751936, 402653184, 469762048, 637534208))) ? 1 : -1] array22;
  float[all(equal((ivec4(23, 12, 14, 19) << 31), ivec4(-2147483648, 0, 0, -2147483648))) ? 1 : -1] array23;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length());
}

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