Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.242788076401 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.frag pass 1.30 |
errors |
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info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-int.frag: 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size 0(52) : error C1307: non constant expression for array size 0(53) : error C1307: non constant expression for array size 0(54) : error C1307: non constant expression for array size 0(55) : error C1307: non constant expression for array size 0(56) : error C1307: non constant expression for array size 0(57) : error C1307: non constant expression for array size 0(58) : error C1307: non constant expression for array size 0(59) : error C1307: non constant expression for array size 0(60) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(16, 24, -23, -25) << 0) => ivec4(16, 24, -23, -25) * (ivec4(16, 24, -23, -25) << 1) => ivec4(32, 48, -46, -50) * (ivec4(16, 24, -23, -25) << 2) => ivec4(64, 96, -92, -100) * (ivec4(16, 24, -23, -25) << 5) => ivec4(512, 768, -736, -800) * (ivec4(16, 24, -23, -25) << 25) => ivec4(536870912, 805306368, -771751936, -838860800) * (ivec4(16, 24, -23, -25) << 31) => ivec4(0, 0, -2147483648, -2147483648) * (ivec4(16, 24, 23, 25) << 0) => ivec4(16, 24, 23, 25) * (ivec4(16, 24, 23, 25) << 1) => ivec4(32, 48, 46, 50) * (ivec4(16, 24, 23, 25) << 2) => ivec4(64, 96, 92, 100) * (ivec4(16, 24, 23, 25) << 5) => ivec4(512, 768, 736, 800) * (ivec4(16, 24, 23, 25) << 25) => ivec4(536870912, 805306368, 771751936, 838860800) * (ivec4(16, 24, 23, 25) << 31) => ivec4(0, 0, -2147483648, -2147483648) * (ivec4(-23, -12, 14, 19) << 0) => ivec4(-23, -12, 14, 19) * (ivec4(-23, -12, 14, 19) << 1) => ivec4(-46, -24, 28, 38) * (ivec4(-23, -12, 14, 19) << 2) => ivec4(-92, -48, 56, 76) * (ivec4(-23, -12, 14, 19) << 5) => ivec4(-736, -384, 448, 608) * (ivec4(-23, -12, 14, 19) << 25) => ivec4(-771751936, -402653184, 469762048, 637534208) * (ivec4(-23, -12, 14, 19) << 31) => ivec4(-2147483648, 0, 0, -2147483648) * (ivec4(23, 12, 14, 19) << 0) => ivec4(23, 12, 14, 19) * (ivec4(23, 12, 14, 19) << 1) => ivec4(46, 24, 28, 38) * (ivec4(23, 12, 14, 19) << 2) => ivec4(92, 48, 56, 76) * (ivec4(23, 12, 14, 19) << 5) => ivec4(736, 384, 448, 608) * (ivec4(23, 12, 14, 19) << 25) => ivec4(771751936, 402653184, 469762048, 637534208) * (ivec4(23, 12, 14, 19) << 31) => ivec4(-2147483648, 0, 0, -2147483648) */ #version 130 void main() { float[all(equal((ivec4(16, 24, -23, -25) << 0), ivec4(16, 24, -23, -25))) ? 1 : -1] array0; float[all(equal((ivec4(16, 24, -23, -25) << 1), ivec4(32, 48, -46, -50))) ? 1 : -1] array1; float[all(equal((ivec4(16, 24, -23, -25) << 2), ivec4(64, 96, -92, -100))) ? 1 : -1] array2; float[all(equal((ivec4(16, 24, -23, -25) << 5), ivec4(512, 768, -736, -800))) ? 1 : -1] array3; float[all(equal((ivec4(16, 24, -23, -25) << 25), ivec4(536870912, 805306368, -771751936, -838860800))) ? 1 : -1] array4; float[all(equal((ivec4(16, 24, -23, -25) << 31), ivec4(0, 0, -2147483648, -2147483648))) ? 1 : -1] array5; float[all(equal((ivec4(16, 24, 23, 25) << 0), ivec4(16, 24, 23, 25))) ? 1 : -1] array6; float[all(equal((ivec4(16, 24, 23, 25) << 1), ivec4(32, 48, 46, 50))) ? 1 : -1] array7; float[all(equal((ivec4(16, 24, 23, 25) << 2), ivec4(64, 96, 92, 100))) ? 1 : -1] array8; float[all(equal((ivec4(16, 24, 23, 25) << 5), ivec4(512, 768, 736, 800))) ? 1 : -1] array9; float[all(equal((ivec4(16, 24, 23, 25) << 25), ivec4(536870912, 805306368, 771751936, 838860800))) ? 1 : -1] array10; float[all(equal((ivec4(16, 24, 23, 25) << 31), ivec4(0, 0, -2147483648, -2147483648))) ? 1 : -1] array11; float[all(equal((ivec4(-23, -12, 14, 19) << 0), ivec4(-23, -12, 14, 19))) ? 1 : -1] array12; float[all(equal((ivec4(-23, -12, 14, 19) << 1), ivec4(-46, -24, 28, 38))) ? 1 : -1] array13; float[all(equal((ivec4(-23, -12, 14, 19) << 2), ivec4(-92, -48, 56, 76))) ? 1 : -1] array14; float[all(equal((ivec4(-23, -12, 14, 19) << 5), ivec4(-736, -384, 448, 608))) ? 1 : -1] array15; float[all(equal((ivec4(-23, -12, 14, 19) << 25), ivec4(-771751936, -402653184, 469762048, 637534208))) ? 1 : -1] array16; float[all(equal((ivec4(-23, -12, 14, 19) << 31), ivec4(-2147483648, 0, 0, -2147483648))) ? 1 : -1] array17; float[all(equal((ivec4(23, 12, 14, 19) << 0), ivec4(23, 12, 14, 19))) ? 1 : -1] array18; float[all(equal((ivec4(23, 12, 14, 19) << 1), ivec4(46, 24, 28, 38))) ? 1 : -1] array19; float[all(equal((ivec4(23, 12, 14, 19) << 2), ivec4(92, 48, 56, 76))) ? 1 : -1] array20; float[all(equal((ivec4(23, 12, 14, 19) << 5), ivec4(736, 384, 448, 608))) ? 1 : -1] array21; float[all(equal((ivec4(23, 12, 14, 19) << 25), ivec4(771751936, 402653184, 469762048, 637534208))) ? 1 : -1] array22; float[all(equal((ivec4(23, 12, 14, 19) << 31), ivec4(-2147483648, 0, 0, -2147483648))) ? 1 : -1] array23; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length()); } |