Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.258466005325 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-uvec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-uvec3.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(22, -23, 4) << uvec3(22u, 23u, 4u)) => ivec3(92274688, -192937984, 64) * (ivec3(22, -23, 4) << uvec3(19u, 1u, 13u)) => ivec3(11534336, -46, 32768) * (ivec3(22, 23, 4) << uvec3(22u, 23u, 4u)) => ivec3(92274688, 192937984, 64) * (ivec3(22, 23, 4) << uvec3(19u, 1u, 13u)) => ivec3(11534336, 46, 32768) * (ivec3(-19, 1, -13) << uvec3(22u, 23u, 4u)) => ivec3(-79691776, 8388608, -208) * (ivec3(-19, 1, -13) << uvec3(19u, 1u, 13u)) => ivec3(-9961472, 2, -106496) * (ivec3(19, 1, 13) << uvec3(22u, 23u, 4u)) => ivec3(79691776, 8388608, 208) * (ivec3(19, 1, 13) << uvec3(19u, 1u, 13u)) => ivec3(9961472, 2, 106496) */ #version 130 void main() { float[all(equal((ivec3(22, -23, 4) << uvec3(22u, 23u, 4u)), ivec3(92274688, -192937984, 64))) ? 1 : -1] array0; float[all(equal((ivec3(22, -23, 4) << uvec3(19u, 1u, 13u)), ivec3(11534336, -46, 32768))) ? 1 : -1] array1; float[all(equal((ivec3(22, 23, 4) << uvec3(22u, 23u, 4u)), ivec3(92274688, 192937984, 64))) ? 1 : -1] array2; float[all(equal((ivec3(22, 23, 4) << uvec3(19u, 1u, 13u)), ivec3(11534336, 46, 32768))) ? 1 : -1] array3; float[all(equal((ivec3(-19, 1, -13) << uvec3(22u, 23u, 4u)), ivec3(-79691776, 8388608, -208))) ? 1 : -1] array4; float[all(equal((ivec3(-19, 1, -13) << uvec3(19u, 1u, 13u)), ivec3(-9961472, 2, -106496))) ? 1 : -1] array5; float[all(equal((ivec3(19, 1, 13) << uvec3(22u, 23u, 4u)), ivec3(79691776, 8388608, 208))) ? 1 : -1] array6; float[all(equal((ivec3(19, 1, 13) << uvec3(19u, 1u, 13u)), ivec3(9961472, 2, 106496))) ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |