Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.244445085526 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.vert: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec3(22, -23, 4) << ivec3(22, 23, 4)) => ivec3(92274688, -192937984, 64)
* (ivec3(22, -23, 4) << ivec3(19, 1, 13)) => ivec3(11534336, -46, 32768)
* (ivec3(22, 23, 4) << ivec3(22, 23, 4)) => ivec3(92274688, 192937984, 64)
* (ivec3(22, 23, 4) << ivec3(19, 1, 13)) => ivec3(11534336, 46, 32768)
* (ivec3(-19, 1, -13) << ivec3(22, 23, 4)) => ivec3(-79691776, 8388608, -208)
* (ivec3(-19, 1, -13) << ivec3(19, 1, 13)) => ivec3(-9961472, 2, -106496)
* (ivec3(19, 1, 13) << ivec3(22, 23, 4)) => ivec3(79691776, 8388608, 208)
* (ivec3(19, 1, 13) << ivec3(19, 1, 13)) => ivec3(9961472, 2, 106496)
*/
#version 130
void main()
{
float[all(equal((ivec3(22, -23, 4) << ivec3(22, 23, 4)), ivec3(92274688, -192937984, 64))) ? 1 : -1] array0;
float[all(equal((ivec3(22, -23, 4) << ivec3(19, 1, 13)), ivec3(11534336, -46, 32768))) ? 1 : -1] array1;
float[all(equal((ivec3(22, 23, 4) << ivec3(22, 23, 4)), ivec3(92274688, 192937984, 64))) ? 1 : -1] array2;
float[all(equal((ivec3(22, 23, 4) << ivec3(19, 1, 13)), ivec3(11534336, 46, 32768))) ? 1 : -1] array3;
float[all(equal((ivec3(-19, 1, -13) << ivec3(22, 23, 4)), ivec3(-79691776, 8388608, -208))) ? 1 : -1] array4;
float[all(equal((ivec3(-19, 1, -13) << ivec3(19, 1, 13)), ivec3(-9961472, 2, -106496))) ? 1 : -1] array5;
float[all(equal((ivec3(19, 1, 13) << ivec3(22, 23, 4)), ivec3(79691776, 8388608, 208))) ? 1 : -1] array6;
float[all(equal((ivec3(19, 1, 13) << ivec3(19, 1, 13)), ivec3(9961472, 2, 106496))) ? 1 : -1] array7;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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