Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.217977046967 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec2-uvec2.frag pass 1.30  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec2-uvec2.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(13, 26) << uvec2(13u, 26u)) => ivec2(106496, 1744830464)
 * (ivec2(13, 26) << uvec2(2u, 26u)) => ivec2(52, 1744830464)
 * (ivec2(-2, 26) << uvec2(13u, 26u)) => ivec2(-16384, 1744830464)
 * (ivec2(-2, 26) << uvec2(2u, 26u)) => ivec2(-8, 1744830464)
 * (ivec2(2, 26) << uvec2(13u, 26u)) => ivec2(16384, 1744830464)
 * (ivec2(2, 26) << uvec2(2u, 26u)) => ivec2(8, 1744830464)
 */
#version 130
void main()
{
  float[all(equal((ivec2(13, 26) << uvec2(13u, 26u)), ivec2(106496, 1744830464))) ? 1 : -1] array0;
  float[all(equal((ivec2(13, 26) << uvec2(2u, 26u)), ivec2(52, 1744830464))) ? 1 : -1] array1;
  float[all(equal((ivec2(-2, 26) << uvec2(13u, 26u)), ivec2(-16384, 1744830464))) ? 1 : -1] array2;
  float[all(equal((ivec2(-2, 26) << uvec2(2u, 26u)), ivec2(-8, 1744830464))) ? 1 : -1] array3;
  float[all(equal((ivec2(2, 26) << uvec2(13u, 26u)), ivec2(16384, 1744830464))) ? 1 : -1] array4;
  float[all(equal((ivec2(2, 26) << uvec2(2u, 26u)), ivec2(8, 1744830464))) ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
 |