Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.273857116699 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec2-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec2-int.frag: 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(13, 26) << 0) => ivec2(13, 26) * (ivec2(13, 26) << 1) => ivec2(26, 52) * (ivec2(13, 26) << 2) => ivec2(52, 104) * (ivec2(13, 26) << 5) => ivec2(416, 832) * (ivec2(13, 26) << 25) => ivec2(436207616, 872415232) * (ivec2(13, 26) << 31) => ivec2(-2147483648, 0) * (ivec2(-2, 26) << 0) => ivec2(-2, 26) * (ivec2(-2, 26) << 1) => ivec2(-4, 52) * (ivec2(-2, 26) << 2) => ivec2(-8, 104) * (ivec2(-2, 26) << 5) => ivec2(-64, 832) * (ivec2(-2, 26) << 25) => ivec2(-67108864, 872415232) * (ivec2(-2, 26) << 31) => ivec2(0, 0) * (ivec2(2, 26) << 0) => ivec2(2, 26) * (ivec2(2, 26) << 1) => ivec2(4, 52) * (ivec2(2, 26) << 2) => ivec2(8, 104) * (ivec2(2, 26) << 5) => ivec2(64, 832) * (ivec2(2, 26) << 25) => ivec2(67108864, 872415232) * (ivec2(2, 26) << 31) => ivec2(0, 0) */ #version 130 void main() { float[all(equal((ivec2(13, 26) << 0), ivec2(13, 26))) ? 1 : -1] array0; float[all(equal((ivec2(13, 26) << 1), ivec2(26, 52))) ? 1 : -1] array1; float[all(equal((ivec2(13, 26) << 2), ivec2(52, 104))) ? 1 : -1] array2; float[all(equal((ivec2(13, 26) << 5), ivec2(416, 832))) ? 1 : -1] array3; float[all(equal((ivec2(13, 26) << 25), ivec2(436207616, 872415232))) ? 1 : -1] array4; float[all(equal((ivec2(13, 26) << 31), ivec2(-2147483648, 0))) ? 1 : -1] array5; float[all(equal((ivec2(-2, 26) << 0), ivec2(-2, 26))) ? 1 : -1] array6; float[all(equal((ivec2(-2, 26) << 1), ivec2(-4, 52))) ? 1 : -1] array7; float[all(equal((ivec2(-2, 26) << 2), ivec2(-8, 104))) ? 1 : -1] array8; float[all(equal((ivec2(-2, 26) << 5), ivec2(-64, 832))) ? 1 : -1] array9; float[all(equal((ivec2(-2, 26) << 25), ivec2(-67108864, 872415232))) ? 1 : -1] array10; float[all(equal((ivec2(-2, 26) << 31), ivec2(0, 0))) ? 1 : -1] array11; float[all(equal((ivec2(2, 26) << 0), ivec2(2, 26))) ? 1 : -1] array12; float[all(equal((ivec2(2, 26) << 1), ivec2(4, 52))) ? 1 : -1] array13; float[all(equal((ivec2(2, 26) << 2), ivec2(8, 104))) ? 1 : -1] array14; float[all(equal((ivec2(2, 26) << 5), ivec2(64, 832))) ? 1 : -1] array15; float[all(equal((ivec2(2, 26) << 25), ivec2(67108864, 872415232))) ? 1 : -1] array16; float[all(equal((ivec2(2, 26) << 31), ivec2(0, 0))) ? 1 : -1] array17; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length()); } |