Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.187806129456 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-div-uint-uvec3.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-div-uint-uvec3.frag: 0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0u / uvec3(36u, 32u, 88u)) => uvec3(0u, 0u, 0u)
* (0u / uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u)
* (6u / uvec3(36u, 32u, 88u)) => uvec3(0u, 0u, 0u)
* (6u / uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u)
* (12u / uvec3(36u, 32u, 88u)) => uvec3(0u, 0u, 0u)
* (12u / uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u)
* (32u / uvec3(36u, 32u, 88u)) => uvec3(0u, 1u, 0u)
* (32u / uvec3(59u, 77u, 68u)) => uvec3(0u, 0u, 0u)
* (74u / uvec3(36u, 32u, 88u)) => uvec3(2u, 2u, 0u)
* (74u / uvec3(59u, 77u, 68u)) => uvec3(1u, 0u, 1u)
*/
#version 130
void main()
{
float[all(equal((0u / uvec3(36u, 32u, 88u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0;
float[all(equal((0u / uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array1;
float[all(equal((6u / uvec3(36u, 32u, 88u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array2;
float[all(equal((6u / uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array3;
float[all(equal((12u / uvec3(36u, 32u, 88u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array4;
float[all(equal((12u / uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array5;
float[all(equal((32u / uvec3(36u, 32u, 88u)), uvec3(0u, 1u, 0u))) ? 1 : -1] array6;
float[all(equal((32u / uvec3(59u, 77u, 68u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array7;
float[all(equal((74u / uvec3(36u, 32u, 88u)), uvec3(2u, 2u, 0u))) ? 1 : -1] array8;
float[all(equal((74u / uvec3(59u, 77u, 68u)), uvec3(1u, 0u, 1u))) ? 1 : -1] array9;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length());
}
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