Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.27701997757 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-complement-ivec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-complement-ivec3.vert: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (~ ivec3(-36, 32, -88)) => ivec3(35, -33, 87) * (~ ivec3(36, 32, 88)) => ivec3(-37, -33, -89) * (~ ivec3(59, 77, 68)) => ivec3(-60, -78, -69) */ #version 130 void main() { float[all(equal((~ ivec3(-36, 32, -88)), ivec3(35, -33, 87))) ? 1 : -1] array0; float[all(equal((~ ivec3(36, 32, 88)), ivec3(-37, -33, -89))) ? 1 : -1] array1; float[all(equal((~ ivec3(59, 77, 68)), ivec3(-60, -78, -69))) ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |