Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.248919963837 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec4-uvec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec4-uvec4.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(66u, 72u, 87u, 75u) ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(0u, 0u, 0u, 0u) * (uvec4(66u, 72u, 87u, 75u) ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(90u, 96u, 64u, 1u) * (uvec4(24u, 40u, 23u, 74u) ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(90u, 96u, 64u, 1u) * (uvec4(24u, 40u, 23u, 74u) ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(0u, 0u, 0u, 0u) */ #version 130 void main() { float[all(equal((uvec4(66u, 72u, 87u, 75u) ^ uvec4(66u, 72u, 87u, 75u)), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array0; float[all(equal((uvec4(66u, 72u, 87u, 75u) ^ uvec4(24u, 40u, 23u, 74u)), uvec4(90u, 96u, 64u, 1u))) ? 1 : -1] array1; float[all(equal((uvec4(24u, 40u, 23u, 74u) ^ uvec4(66u, 72u, 87u, 75u)), uvec4(90u, 96u, 64u, 1u))) ? 1 : -1] array2; float[all(equal((uvec4(24u, 40u, 23u, 74u) ^ uvec4(24u, 40u, 23u, 74u)), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |