Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.151056051254 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uint-uvec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uint-uvec4.vert: 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (0u ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(66u, 72u, 87u, 75u) * (0u ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(24u, 40u, 23u, 74u) * (6u ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(68u, 78u, 81u, 77u) * (6u ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(30u, 46u, 17u, 76u) * (12u ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(78u, 68u, 91u, 71u) * (12u ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(20u, 36u, 27u, 70u) * (32u ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(98u, 104u, 119u, 107u) * (32u ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(56u, 8u, 55u, 106u) * (74u ^ uvec4(66u, 72u, 87u, 75u)) => uvec4(8u, 2u, 29u, 1u) * (74u ^ uvec4(24u, 40u, 23u, 74u)) => uvec4(82u, 98u, 93u, 0u) */ #version 130 void main() { float[all(equal((0u ^ uvec4(66u, 72u, 87u, 75u)), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0; float[all(equal((0u ^ uvec4(24u, 40u, 23u, 74u)), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array1; float[all(equal((6u ^ uvec4(66u, 72u, 87u, 75u)), uvec4(68u, 78u, 81u, 77u))) ? 1 : -1] array2; float[all(equal((6u ^ uvec4(24u, 40u, 23u, 74u)), uvec4(30u, 46u, 17u, 76u))) ? 1 : -1] array3; float[all(equal((12u ^ uvec4(66u, 72u, 87u, 75u)), uvec4(78u, 68u, 91u, 71u))) ? 1 : -1] array4; float[all(equal((12u ^ uvec4(24u, 40u, 23u, 74u)), uvec4(20u, 36u, 27u, 70u))) ? 1 : -1] array5; float[all(equal((32u ^ uvec4(66u, 72u, 87u, 75u)), uvec4(98u, 104u, 119u, 107u))) ? 1 : -1] array6; float[all(equal((32u ^ uvec4(24u, 40u, 23u, 74u)), uvec4(56u, 8u, 55u, 106u))) ? 1 : -1] array7; float[all(equal((74u ^ uvec4(66u, 72u, 87u, 75u)), uvec4(8u, 2u, 29u, 1u))) ? 1 : -1] array8; float[all(equal((74u ^ uvec4(24u, 40u, 23u, 74u)), uvec4(82u, 98u, 93u, 0u))) ? 1 : -1] array9; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length()); } |