Results for spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec4-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.287444829941
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec4-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec4-int.vert: 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec4-int.vert: 0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec4(-66, 72, 87, -75) ^ 12) => ivec4(-78, 68, 91, -71)
 * (ivec4(-66, 72, 87, -75) ^ -6) => ivec4(68, -78, -83, 79)
 * (ivec4(-66, 72, 87, -75) ^ 74) => ivec4(-12, 2, 29, -1)
 * (ivec4(-66, 72, 87, -75) ^ -32) => ivec4(94, -88, -73, 85)
 * (ivec4(-66, 72, 87, -75) ^ 0) => ivec4(-66, 72, 87, -75)
 * (ivec4(66, 72, 87, 75) ^ 12) => ivec4(78, 68, 91, 71)
 * (ivec4(66, 72, 87, 75) ^ -6) => ivec4(-72, -78, -83, -79)
 * (ivec4(66, 72, 87, 75) ^ 74) => ivec4(8, 2, 29, 1)
 * (ivec4(66, 72, 87, 75) ^ -32) => ivec4(-94, -88, -73, -85)
 * (ivec4(66, 72, 87, 75) ^ 0) => ivec4(66, 72, 87, 75)
 * (ivec4(-24, 40, -23, 74) ^ 12) => ivec4(-28, 36, -27, 70)
 * (ivec4(-24, 40, -23, 74) ^ -6) => ivec4(18, -46, 19, -80)
 * (ivec4(-24, 40, -23, 74) ^ 74) => ivec4(-94, 98, -93, 0)
 * (ivec4(-24, 40, -23, 74) ^ -32) => ivec4(8, -56, 9, -86)
 * (ivec4(-24, 40, -23, 74) ^ 0) => ivec4(-24, 40, -23, 74)
 * (ivec4(24, 40, 23, 74) ^ 12) => ivec4(20, 36, 27, 70)
 * (ivec4(24, 40, 23, 74) ^ -6) => ivec4(-30, -46, -19, -80)
 * (ivec4(24, 40, 23, 74) ^ 74) => ivec4(82, 98, 93, 0)
 * (ivec4(24, 40, 23, 74) ^ -32) => ivec4(-8, -56, -9, -86)
 * (ivec4(24, 40, 23, 74) ^ 0) => ivec4(24, 40, 23, 74)
 */
#version 130

void main()
{
  float[all(equal((ivec4(-66, 72, 87, -75) ^ 12), ivec4(-78, 68, 91, -71))) ? 1 : -1] array0;
  float[all(equal((ivec4(-66, 72, 87, -75) ^ -6), ivec4(68, -78, -83, 79))) ? 1 : -1] array1;
  float[all(equal((ivec4(-66, 72, 87, -75) ^ 74), ivec4(-12, 2, 29, -1))) ? 1 : -1] array2;
  float[all(equal((ivec4(-66, 72, 87, -75) ^ -32), ivec4(94, -88, -73, 85))) ? 1 : -1] array3;
  float[all(equal((ivec4(-66, 72, 87, -75) ^ 0), ivec4(-66, 72, 87, -75))) ? 1 : -1] array4;
  float[all(equal((ivec4(66, 72, 87, 75) ^ 12), ivec4(78, 68, 91, 71))) ? 1 : -1] array5;
  float[all(equal((ivec4(66, 72, 87, 75) ^ -6), ivec4(-72, -78, -83, -79))) ? 1 : -1] array6;
  float[all(equal((ivec4(66, 72, 87, 75) ^ 74), ivec4(8, 2, 29, 1))) ? 1 : -1] array7;
  float[all(equal((ivec4(66, 72, 87, 75) ^ -32), ivec4(-94, -88, -73, -85))) ? 1 : -1] array8;
  float[all(equal((ivec4(66, 72, 87, 75) ^ 0), ivec4(66, 72, 87, 75))) ? 1 : -1] array9;
  float[all(equal((ivec4(-24, 40, -23, 74) ^ 12), ivec4(-28, 36, -27, 70))) ? 1 : -1] array10;
  float[all(equal((ivec4(-24, 40, -23, 74) ^ -6), ivec4(18, -46, 19, -80))) ? 1 : -1] array11;
  float[all(equal((ivec4(-24, 40, -23, 74) ^ 74), ivec4(-94, 98, -93, 0))) ? 1 : -1] array12;
  float[all(equal((ivec4(-24, 40, -23, 74) ^ -32), ivec4(8, -56, 9, -86))) ? 1 : -1] array13;
  float[all(equal((ivec4(-24, 40, -23, 74) ^ 0), ivec4(-24, 40, -23, 74))) ? 1 : -1] array14;
  float[all(equal((ivec4(24, 40, 23, 74) ^ 12), ivec4(20, 36, 27, 70))) ? 1 : -1] array15;
  float[all(equal((ivec4(24, 40, 23, 74) ^ -6), ivec4(-30, -46, -19, -80))) ? 1 : -1] array16;
  float[all(equal((ivec4(24, 40, 23, 74) ^ 74), ivec4(82, 98, 93, 0))) ? 1 : -1] array17;
  float[all(equal((ivec4(24, 40, 23, 74) ^ -32), ivec4(-8, -56, -9, -86))) ? 1 : -1] array18;
  float[all(equal((ivec4(24, 40, 23, 74) ^ 0), ivec4(24, 40, 23, 74))) ? 1 : -1] array19;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length());
}

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