Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.346847057343 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(38, 35) ^ 12) => ivec2(42, 47) * (ivec2(38, 35) ^ -6) => ivec2(-36, -39) * (ivec2(38, 35) ^ 74) => ivec2(108, 105) * (ivec2(38, 35) ^ -32) => ivec2(-58, -61) * (ivec2(38, 35) ^ 0) => ivec2(38, 35) * (ivec2(64, -9) ^ 12) => ivec2(76, -5) * (ivec2(64, -9) ^ -6) => ivec2(-70, 13) * (ivec2(64, -9) ^ 74) => ivec2(10, -67) * (ivec2(64, -9) ^ -32) => ivec2(-96, 23) * (ivec2(64, -9) ^ 0) => ivec2(64, -9) * (ivec2(64, 9) ^ 12) => ivec2(76, 5) * (ivec2(64, 9) ^ -6) => ivec2(-70, -13) * (ivec2(64, 9) ^ 74) => ivec2(10, 67) * (ivec2(64, 9) ^ -32) => ivec2(-96, -23) * (ivec2(64, 9) ^ 0) => ivec2(64, 9) */ #version 130 void main() { float[all(equal((ivec2(38, 35) ^ 12), ivec2(42, 47))) ? 1 : -1] array0; float[all(equal((ivec2(38, 35) ^ -6), ivec2(-36, -39))) ? 1 : -1] array1; float[all(equal((ivec2(38, 35) ^ 74), ivec2(108, 105))) ? 1 : -1] array2; float[all(equal((ivec2(38, 35) ^ -32), ivec2(-58, -61))) ? 1 : -1] array3; float[all(equal((ivec2(38, 35) ^ 0), ivec2(38, 35))) ? 1 : -1] array4; float[all(equal((ivec2(64, -9) ^ 12), ivec2(76, -5))) ? 1 : -1] array5; float[all(equal((ivec2(64, -9) ^ -6), ivec2(-70, 13))) ? 1 : -1] array6; float[all(equal((ivec2(64, -9) ^ 74), ivec2(10, -67))) ? 1 : -1] array7; float[all(equal((ivec2(64, -9) ^ -32), ivec2(-96, 23))) ? 1 : -1] array8; float[all(equal((ivec2(64, -9) ^ 0), ivec2(64, -9))) ? 1 : -1] array9; float[all(equal((ivec2(64, 9) ^ 12), ivec2(76, 5))) ? 1 : -1] array10; float[all(equal((ivec2(64, 9) ^ -6), ivec2(-70, -13))) ? 1 : -1] array11; float[all(equal((ivec2(64, 9) ^ 74), ivec2(10, 67))) ? 1 : -1] array12; float[all(equal((ivec2(64, 9) ^ -32), ivec2(-96, -23))) ? 1 : -1] array13; float[all(equal((ivec2(64, 9) ^ 0), ivec2(64, 9))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |