Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.215924978256 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-int-ivec3.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-int-ivec3.vert: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (12 ^ ivec3(-36, 32, -88)) => ivec3(-48, 44, -92)
* (12 ^ ivec3(36, 32, 88)) => ivec3(40, 44, 84)
* (12 ^ ivec3(59, 77, 68)) => ivec3(55, 65, 72)
* (-6 ^ ivec3(-36, 32, -88)) => ivec3(38, -38, 82)
* (-6 ^ ivec3(36, 32, 88)) => ivec3(-34, -38, -94)
* (-6 ^ ivec3(59, 77, 68)) => ivec3(-63, -73, -66)
* (74 ^ ivec3(-36, 32, -88)) => ivec3(-106, 106, -30)
* (74 ^ ivec3(36, 32, 88)) => ivec3(110, 106, 18)
* (74 ^ ivec3(59, 77, 68)) => ivec3(113, 7, 14)
* (-32 ^ ivec3(-36, 32, -88)) => ivec3(60, -64, 72)
* (-32 ^ ivec3(36, 32, 88)) => ivec3(-60, -64, -72)
* (-32 ^ ivec3(59, 77, 68)) => ivec3(-37, -83, -92)
* (0 ^ ivec3(-36, 32, -88)) => ivec3(-36, 32, -88)
* (0 ^ ivec3(36, 32, 88)) => ivec3(36, 32, 88)
* (0 ^ ivec3(59, 77, 68)) => ivec3(59, 77, 68)
*/
#version 130
void main()
{
float[all(equal((12 ^ ivec3(-36, 32, -88)), ivec3(-48, 44, -92))) ? 1 : -1] array0;
float[all(equal((12 ^ ivec3(36, 32, 88)), ivec3(40, 44, 84))) ? 1 : -1] array1;
float[all(equal((12 ^ ivec3(59, 77, 68)), ivec3(55, 65, 72))) ? 1 : -1] array2;
float[all(equal((-6 ^ ivec3(-36, 32, -88)), ivec3(38, -38, 82))) ? 1 : -1] array3;
float[all(equal((-6 ^ ivec3(36, 32, 88)), ivec3(-34, -38, -94))) ? 1 : -1] array4;
float[all(equal((-6 ^ ivec3(59, 77, 68)), ivec3(-63, -73, -66))) ? 1 : -1] array5;
float[all(equal((74 ^ ivec3(-36, 32, -88)), ivec3(-106, 106, -30))) ? 1 : -1] array6;
float[all(equal((74 ^ ivec3(36, 32, 88)), ivec3(110, 106, 18))) ? 1 : -1] array7;
float[all(equal((74 ^ ivec3(59, 77, 68)), ivec3(113, 7, 14))) ? 1 : -1] array8;
float[all(equal((-32 ^ ivec3(-36, 32, -88)), ivec3(60, -64, 72))) ? 1 : -1] array9;
float[all(equal((-32 ^ ivec3(36, 32, 88)), ivec3(-60, -64, -72))) ? 1 : -1] array10;
float[all(equal((-32 ^ ivec3(59, 77, 68)), ivec3(-37, -83, -92))) ? 1 : -1] array11;
float[all(equal((0 ^ ivec3(-36, 32, -88)), ivec3(-36, 32, -88))) ? 1 : -1] array12;
float[all(equal((0 ^ ivec3(36, 32, 88)), ivec3(36, 32, 88))) ? 1 : -1] array13;
float[all(equal((0 ^ ivec3(59, 77, 68)), ivec3(59, 77, 68))) ? 1 : -1] array14;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}
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