Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.253178119659 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uvec4-uvec4.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uvec4-uvec4.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (uvec4(66u, 72u, 87u, 75u) | uvec4(66u, 72u, 87u, 75u)) => uvec4(66u, 72u, 87u, 75u)
* (uvec4(66u, 72u, 87u, 75u) | uvec4(24u, 40u, 23u, 74u)) => uvec4(90u, 104u, 87u, 75u)
* (uvec4(24u, 40u, 23u, 74u) | uvec4(66u, 72u, 87u, 75u)) => uvec4(90u, 104u, 87u, 75u)
* (uvec4(24u, 40u, 23u, 74u) | uvec4(24u, 40u, 23u, 74u)) => uvec4(24u, 40u, 23u, 74u)
*/
#version 130
void main()
{
float[all(equal((uvec4(66u, 72u, 87u, 75u) | uvec4(66u, 72u, 87u, 75u)), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0;
float[all(equal((uvec4(66u, 72u, 87u, 75u) | uvec4(24u, 40u, 23u, 74u)), uvec4(90u, 104u, 87u, 75u))) ? 1 : -1] array1;
float[all(equal((uvec4(24u, 40u, 23u, 74u) | uvec4(66u, 72u, 87u, 75u)), uvec4(90u, 104u, 87u, 75u))) ? 1 : -1] array2;
float[all(equal((uvec4(24u, 40u, 23u, 74u) | uvec4(24u, 40u, 23u, 74u)), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|