Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.231341838837 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uvec4-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uvec4-uint.frag: 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(66u, 72u, 87u, 75u) | 0u) => uvec4(66u, 72u, 87u, 75u) * (uvec4(66u, 72u, 87u, 75u) | 6u) => uvec4(70u, 78u, 87u, 79u) * (uvec4(66u, 72u, 87u, 75u) | 12u) => uvec4(78u, 76u, 95u, 79u) * (uvec4(66u, 72u, 87u, 75u) | 32u) => uvec4(98u, 104u, 119u, 107u) * (uvec4(66u, 72u, 87u, 75u) | 74u) => uvec4(74u, 74u, 95u, 75u) * (uvec4(24u, 40u, 23u, 74u) | 0u) => uvec4(24u, 40u, 23u, 74u) * (uvec4(24u, 40u, 23u, 74u) | 6u) => uvec4(30u, 46u, 23u, 78u) * (uvec4(24u, 40u, 23u, 74u) | 12u) => uvec4(28u, 44u, 31u, 78u) * (uvec4(24u, 40u, 23u, 74u) | 32u) => uvec4(56u, 40u, 55u, 106u) * (uvec4(24u, 40u, 23u, 74u) | 74u) => uvec4(90u, 106u, 95u, 74u) */ #version 130 void main() { float[all(equal((uvec4(66u, 72u, 87u, 75u) | 0u), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0; float[all(equal((uvec4(66u, 72u, 87u, 75u) | 6u), uvec4(70u, 78u, 87u, 79u))) ? 1 : -1] array1; float[all(equal((uvec4(66u, 72u, 87u, 75u) | 12u), uvec4(78u, 76u, 95u, 79u))) ? 1 : -1] array2; float[all(equal((uvec4(66u, 72u, 87u, 75u) | 32u), uvec4(98u, 104u, 119u, 107u))) ? 1 : -1] array3; float[all(equal((uvec4(66u, 72u, 87u, 75u) | 74u), uvec4(74u, 74u, 95u, 75u))) ? 1 : -1] array4; float[all(equal((uvec4(24u, 40u, 23u, 74u) | 0u), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array5; float[all(equal((uvec4(24u, 40u, 23u, 74u) | 6u), uvec4(30u, 46u, 23u, 78u))) ? 1 : -1] array6; float[all(equal((uvec4(24u, 40u, 23u, 74u) | 12u), uvec4(28u, 44u, 31u, 78u))) ? 1 : -1] array7; float[all(equal((uvec4(24u, 40u, 23u, 74u) | 32u), uvec4(56u, 40u, 55u, 106u))) ? 1 : -1] array8; float[all(equal((uvec4(24u, 40u, 23u, 74u) | 74u), uvec4(90u, 106u, 95u, 74u))) ? 1 : -1] array9; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length()); } |