Results for spec/glsl-1.30/compiler/built-in-functions/op-bitor-uint-uvec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.265321969986
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uint-uvec4.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uint-uvec4.vert: 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
  • 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-uint-uvec4.vert: 0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0u | uvec4(66u, 72u, 87u, 75u)) => uvec4(66u, 72u, 87u, 75u)
 * (0u | uvec4(24u, 40u, 23u, 74u)) => uvec4(24u, 40u, 23u, 74u)
 * (6u | uvec4(66u, 72u, 87u, 75u)) => uvec4(70u, 78u, 87u, 79u)
 * (6u | uvec4(24u, 40u, 23u, 74u)) => uvec4(30u, 46u, 23u, 78u)
 * (12u | uvec4(66u, 72u, 87u, 75u)) => uvec4(78u, 76u, 95u, 79u)
 * (12u | uvec4(24u, 40u, 23u, 74u)) => uvec4(28u, 44u, 31u, 78u)
 * (32u | uvec4(66u, 72u, 87u, 75u)) => uvec4(98u, 104u, 119u, 107u)
 * (32u | uvec4(24u, 40u, 23u, 74u)) => uvec4(56u, 40u, 55u, 106u)
 * (74u | uvec4(66u, 72u, 87u, 75u)) => uvec4(74u, 74u, 95u, 75u)
 * (74u | uvec4(24u, 40u, 23u, 74u)) => uvec4(90u, 106u, 95u, 74u)
 */
#version 130

void main()
{
  float[all(equal((0u | uvec4(66u, 72u, 87u, 75u)), uvec4(66u, 72u, 87u, 75u))) ? 1 : -1] array0;
  float[all(equal((0u | uvec4(24u, 40u, 23u, 74u)), uvec4(24u, 40u, 23u, 74u))) ? 1 : -1] array1;
  float[all(equal((6u | uvec4(66u, 72u, 87u, 75u)), uvec4(70u, 78u, 87u, 79u))) ? 1 : -1] array2;
  float[all(equal((6u | uvec4(24u, 40u, 23u, 74u)), uvec4(30u, 46u, 23u, 78u))) ? 1 : -1] array3;
  float[all(equal((12u | uvec4(66u, 72u, 87u, 75u)), uvec4(78u, 76u, 95u, 79u))) ? 1 : -1] array4;
  float[all(equal((12u | uvec4(24u, 40u, 23u, 74u)), uvec4(28u, 44u, 31u, 78u))) ? 1 : -1] array5;
  float[all(equal((32u | uvec4(66u, 72u, 87u, 75u)), uvec4(98u, 104u, 119u, 107u))) ? 1 : -1] array6;
  float[all(equal((32u | uvec4(24u, 40u, 23u, 74u)), uvec4(56u, 40u, 55u, 106u))) ? 1 : -1] array7;
  float[all(equal((74u | uvec4(66u, 72u, 87u, 75u)), uvec4(74u, 74u, 95u, 75u))) ? 1 : -1] array8;
  float[all(equal((74u | uvec4(24u, 40u, 23u, 74u)), uvec4(90u, 106u, 95u, 74u))) ? 1 : -1] array9;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length());
}

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