Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.261324882507 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert: 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(-66, 72, 87, -75) | ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (ivec4(-66, 72, 87, -75) | ivec4(66, 72, 87, 75)) => ivec4(-2, 72, 87, -1) * (ivec4(-66, 72, 87, -75) | ivec4(-24, 40, -23, 74)) => ivec4(-2, 104, -1, -1) * (ivec4(-66, 72, 87, -75) | ivec4(24, 40, 23, 74)) => ivec4(-66, 104, 87, -1) * (ivec4(66, 72, 87, 75) | ivec4(-66, 72, 87, -75)) => ivec4(-2, 72, 87, -1) * (ivec4(66, 72, 87, 75) | ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (ivec4(66, 72, 87, 75) | ivec4(-24, 40, -23, 74)) => ivec4(-22, 104, -1, 75) * (ivec4(66, 72, 87, 75) | ivec4(24, 40, 23, 74)) => ivec4(90, 104, 87, 75) * (ivec4(-24, 40, -23, 74) | ivec4(-66, 72, 87, -75)) => ivec4(-2, 104, -1, -1) * (ivec4(-24, 40, -23, 74) | ivec4(66, 72, 87, 75)) => ivec4(-22, 104, -1, 75) * (ivec4(-24, 40, -23, 74) | ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (ivec4(-24, 40, -23, 74) | ivec4(24, 40, 23, 74)) => ivec4(-8, 40, -1, 74) * (ivec4(24, 40, 23, 74) | ivec4(-66, 72, 87, -75)) => ivec4(-66, 104, 87, -1) * (ivec4(24, 40, 23, 74) | ivec4(66, 72, 87, 75)) => ivec4(90, 104, 87, 75) * (ivec4(24, 40, 23, 74) | ivec4(-24, 40, -23, 74)) => ivec4(-8, 40, -1, 74) * (ivec4(24, 40, 23, 74) | ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) */ #version 130 void main() { float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array0; float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(66, 72, 87, 75)), ivec4(-2, 72, 87, -1))) ? 1 : -1] array1; float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(-24, 40, -23, 74)), ivec4(-2, 104, -1, -1))) ? 1 : -1] array2; float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(24, 40, 23, 74)), ivec4(-66, 104, 87, -1))) ? 1 : -1] array3; float[all(equal((ivec4(66, 72, 87, 75) | ivec4(-66, 72, 87, -75)), ivec4(-2, 72, 87, -1))) ? 1 : -1] array4; float[all(equal((ivec4(66, 72, 87, 75) | ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array5; float[all(equal((ivec4(66, 72, 87, 75) | ivec4(-24, 40, -23, 74)), ivec4(-22, 104, -1, 75))) ? 1 : -1] array6; float[all(equal((ivec4(66, 72, 87, 75) | ivec4(24, 40, 23, 74)), ivec4(90, 104, 87, 75))) ? 1 : -1] array7; float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(-66, 72, 87, -75)), ivec4(-2, 104, -1, -1))) ? 1 : -1] array8; float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(66, 72, 87, 75)), ivec4(-22, 104, -1, 75))) ? 1 : -1] array9; float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array10; float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(24, 40, 23, 74)), ivec4(-8, 40, -1, 74))) ? 1 : -1] array11; float[all(equal((ivec4(24, 40, 23, 74) | ivec4(-66, 72, 87, -75)), ivec4(-66, 104, 87, -1))) ? 1 : -1] array12; float[all(equal((ivec4(24, 40, 23, 74) | ivec4(66, 72, 87, 75)), ivec4(90, 104, 87, 75))) ? 1 : -1] array13; float[all(equal((ivec4(24, 40, 23, 74) | ivec4(-24, 40, -23, 74)), ivec4(-8, 40, -1, 74))) ? 1 : -1] array14; float[all(equal((ivec4(24, 40, 23, 74) | ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array15; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length()); } |