Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.178155899048 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(-36, 32, -88) | 12) => ivec3(-36, 44, -84) * (ivec3(-36, 32, -88) | -6) => ivec3(-2, -6, -6) * (ivec3(-36, 32, -88) | 74) => ivec3(-34, 106, -22) * (ivec3(-36, 32, -88) | -32) => ivec3(-4, -32, -24) * (ivec3(-36, 32, -88) | 0) => ivec3(-36, 32, -88) * (ivec3(36, 32, 88) | 12) => ivec3(44, 44, 92) * (ivec3(36, 32, 88) | -6) => ivec3(-2, -6, -6) * (ivec3(36, 32, 88) | 74) => ivec3(110, 106, 90) * (ivec3(36, 32, 88) | -32) => ivec3(-28, -32, -8) * (ivec3(36, 32, 88) | 0) => ivec3(36, 32, 88) * (ivec3(59, 77, 68) | 12) => ivec3(63, 77, 76) * (ivec3(59, 77, 68) | -6) => ivec3(-5, -1, -2) * (ivec3(59, 77, 68) | 74) => ivec3(123, 79, 78) * (ivec3(59, 77, 68) | -32) => ivec3(-5, -19, -28) * (ivec3(59, 77, 68) | 0) => ivec3(59, 77, 68) */ #version 130 void main() { float[all(equal((ivec3(-36, 32, -88) | 12), ivec3(-36, 44, -84))) ? 1 : -1] array0; float[all(equal((ivec3(-36, 32, -88) | -6), ivec3(-2, -6, -6))) ? 1 : -1] array1; float[all(equal((ivec3(-36, 32, -88) | 74), ivec3(-34, 106, -22))) ? 1 : -1] array2; float[all(equal((ivec3(-36, 32, -88) | -32), ivec3(-4, -32, -24))) ? 1 : -1] array3; float[all(equal((ivec3(-36, 32, -88) | 0), ivec3(-36, 32, -88))) ? 1 : -1] array4; float[all(equal((ivec3(36, 32, 88) | 12), ivec3(44, 44, 92))) ? 1 : -1] array5; float[all(equal((ivec3(36, 32, 88) | -6), ivec3(-2, -6, -6))) ? 1 : -1] array6; float[all(equal((ivec3(36, 32, 88) | 74), ivec3(110, 106, 90))) ? 1 : -1] array7; float[all(equal((ivec3(36, 32, 88) | -32), ivec3(-28, -32, -8))) ? 1 : -1] array8; float[all(equal((ivec3(36, 32, 88) | 0), ivec3(36, 32, 88))) ? 1 : -1] array9; float[all(equal((ivec3(59, 77, 68) | 12), ivec3(63, 77, 76))) ? 1 : -1] array10; float[all(equal((ivec3(59, 77, 68) | -6), ivec3(-5, -1, -2))) ? 1 : -1] array11; float[all(equal((ivec3(59, 77, 68) | 74), ivec3(123, 79, 78))) ? 1 : -1] array12; float[all(equal((ivec3(59, 77, 68) | -32), ivec3(-5, -19, -28))) ? 1 : -1] array13; float[all(equal((ivec3(59, 77, 68) | 0), ivec3(59, 77, 68))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |