Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.181120157242 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-int-ivec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-int-ivec2.vert: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 | ivec2(38, 35)) => ivec2(46, 47) * (12 | ivec2(64, -9)) => ivec2(76, -1) * (12 | ivec2(64, 9)) => ivec2(76, 13) * (-6 | ivec2(38, 35)) => ivec2(-2, -5) * (-6 | ivec2(64, -9)) => ivec2(-6, -1) * (-6 | ivec2(64, 9)) => ivec2(-6, -5) * (74 | ivec2(38, 35)) => ivec2(110, 107) * (74 | ivec2(64, -9)) => ivec2(74, -1) * (74 | ivec2(64, 9)) => ivec2(74, 75) * (-32 | ivec2(38, 35)) => ivec2(-26, -29) * (-32 | ivec2(64, -9)) => ivec2(-32, -9) * (-32 | ivec2(64, 9)) => ivec2(-32, -23) * (0 | ivec2(38, 35)) => ivec2(38, 35) * (0 | ivec2(64, -9)) => ivec2(64, -9) * (0 | ivec2(64, 9)) => ivec2(64, 9) */ #version 130 void main() { float[all(equal((12 | ivec2(38, 35)), ivec2(46, 47))) ? 1 : -1] array0; float[all(equal((12 | ivec2(64, -9)), ivec2(76, -1))) ? 1 : -1] array1; float[all(equal((12 | ivec2(64, 9)), ivec2(76, 13))) ? 1 : -1] array2; float[all(equal((-6 | ivec2(38, 35)), ivec2(-2, -5))) ? 1 : -1] array3; float[all(equal((-6 | ivec2(64, -9)), ivec2(-6, -1))) ? 1 : -1] array4; float[all(equal((-6 | ivec2(64, 9)), ivec2(-6, -5))) ? 1 : -1] array5; float[all(equal((74 | ivec2(38, 35)), ivec2(110, 107))) ? 1 : -1] array6; float[all(equal((74 | ivec2(64, -9)), ivec2(74, -1))) ? 1 : -1] array7; float[all(equal((74 | ivec2(64, 9)), ivec2(74, 75))) ? 1 : -1] array8; float[all(equal((-32 | ivec2(38, 35)), ivec2(-26, -29))) ? 1 : -1] array9; float[all(equal((-32 | ivec2(64, -9)), ivec2(-32, -9))) ? 1 : -1] array10; float[all(equal((-32 | ivec2(64, 9)), ivec2(-32, -23))) ? 1 : -1] array11; float[all(equal((0 | ivec2(38, 35)), ivec2(38, 35))) ? 1 : -1] array12; float[all(equal((0 | ivec2(64, -9)), ivec2(64, -9))) ? 1 : -1] array13; float[all(equal((0 | ivec2(64, 9)), ivec2(64, 9))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |