Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.20194196701 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-ivec4-int.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-ivec4-int.vert: 0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec4(-66, 72, 87, -75) & 12) => ivec4(12, 8, 4, 4)
* (ivec4(-66, 72, 87, -75) & -6) => ivec4(-70, 72, 82, -80)
* (ivec4(-66, 72, 87, -75) & 74) => ivec4(10, 72, 66, 0)
* (ivec4(-66, 72, 87, -75) & -32) => ivec4(-96, 64, 64, -96)
* (ivec4(-66, 72, 87, -75) & 0) => ivec4(0, 0, 0, 0)
* (ivec4(66, 72, 87, 75) & 12) => ivec4(0, 8, 4, 8)
* (ivec4(66, 72, 87, 75) & -6) => ivec4(66, 72, 82, 74)
* (ivec4(66, 72, 87, 75) & 74) => ivec4(66, 72, 66, 74)
* (ivec4(66, 72, 87, 75) & -32) => ivec4(64, 64, 64, 64)
* (ivec4(66, 72, 87, 75) & 0) => ivec4(0, 0, 0, 0)
* (ivec4(-24, 40, -23, 74) & 12) => ivec4(8, 8, 8, 8)
* (ivec4(-24, 40, -23, 74) & -6) => ivec4(-24, 40, -24, 74)
* (ivec4(-24, 40, -23, 74) & 74) => ivec4(72, 8, 72, 74)
* (ivec4(-24, 40, -23, 74) & -32) => ivec4(-32, 32, -32, 64)
* (ivec4(-24, 40, -23, 74) & 0) => ivec4(0, 0, 0, 0)
* (ivec4(24, 40, 23, 74) & 12) => ivec4(8, 8, 4, 8)
* (ivec4(24, 40, 23, 74) & -6) => ivec4(24, 40, 18, 74)
* (ivec4(24, 40, 23, 74) & 74) => ivec4(8, 8, 2, 74)
* (ivec4(24, 40, 23, 74) & -32) => ivec4(0, 32, 0, 64)
* (ivec4(24, 40, 23, 74) & 0) => ivec4(0, 0, 0, 0)
*/
#version 130
void main()
{
float[all(equal((ivec4(-66, 72, 87, -75) & 12), ivec4(12, 8, 4, 4))) ? 1 : -1] array0;
float[all(equal((ivec4(-66, 72, 87, -75) & -6), ivec4(-70, 72, 82, -80))) ? 1 : -1] array1;
float[all(equal((ivec4(-66, 72, 87, -75) & 74), ivec4(10, 72, 66, 0))) ? 1 : -1] array2;
float[all(equal((ivec4(-66, 72, 87, -75) & -32), ivec4(-96, 64, 64, -96))) ? 1 : -1] array3;
float[all(equal((ivec4(-66, 72, 87, -75) & 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array4;
float[all(equal((ivec4(66, 72, 87, 75) & 12), ivec4(0, 8, 4, 8))) ? 1 : -1] array5;
float[all(equal((ivec4(66, 72, 87, 75) & -6), ivec4(66, 72, 82, 74))) ? 1 : -1] array6;
float[all(equal((ivec4(66, 72, 87, 75) & 74), ivec4(66, 72, 66, 74))) ? 1 : -1] array7;
float[all(equal((ivec4(66, 72, 87, 75) & -32), ivec4(64, 64, 64, 64))) ? 1 : -1] array8;
float[all(equal((ivec4(66, 72, 87, 75) & 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array9;
float[all(equal((ivec4(-24, 40, -23, 74) & 12), ivec4(8, 8, 8, 8))) ? 1 : -1] array10;
float[all(equal((ivec4(-24, 40, -23, 74) & -6), ivec4(-24, 40, -24, 74))) ? 1 : -1] array11;
float[all(equal((ivec4(-24, 40, -23, 74) & 74), ivec4(72, 8, 72, 74))) ? 1 : -1] array12;
float[all(equal((ivec4(-24, 40, -23, 74) & -32), ivec4(-32, 32, -32, 64))) ? 1 : -1] array13;
float[all(equal((ivec4(-24, 40, -23, 74) & 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array14;
float[all(equal((ivec4(24, 40, 23, 74) & 12), ivec4(8, 8, 4, 8))) ? 1 : -1] array15;
float[all(equal((ivec4(24, 40, 23, 74) & -6), ivec4(24, 40, 18, 74))) ? 1 : -1] array16;
float[all(equal((ivec4(24, 40, 23, 74) & 74), ivec4(8, 8, 2, 74))) ? 1 : -1] array17;
float[all(equal((ivec4(24, 40, 23, 74) & -32), ivec4(0, 32, 0, 64))) ? 1 : -1] array18;
float[all(equal((ivec4(24, 40, 23, 74) & 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array19;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length());
}
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