Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.262503862381 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-int-ivec3.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-int-ivec3.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 & ivec3(-36, 32, -88)) => ivec3(12, 0, 8) * (12 & ivec3(36, 32, 88)) => ivec3(4, 0, 8) * (12 & ivec3(59, 77, 68)) => ivec3(8, 12, 4) * (-6 & ivec3(-36, 32, -88)) => ivec3(-40, 32, -88) * (-6 & ivec3(36, 32, 88)) => ivec3(32, 32, 88) * (-6 & ivec3(59, 77, 68)) => ivec3(58, 72, 64) * (74 & ivec3(-36, 32, -88)) => ivec3(72, 0, 8) * (74 & ivec3(36, 32, 88)) => ivec3(0, 0, 72) * (74 & ivec3(59, 77, 68)) => ivec3(10, 72, 64) * (-32 & ivec3(-36, 32, -88)) => ivec3(-64, 32, -96) * (-32 & ivec3(36, 32, 88)) => ivec3(32, 32, 64) * (-32 & ivec3(59, 77, 68)) => ivec3(32, 64, 64) * (0 & ivec3(-36, 32, -88)) => ivec3(0, 0, 0) * (0 & ivec3(36, 32, 88)) => ivec3(0, 0, 0) * (0 & ivec3(59, 77, 68)) => ivec3(0, 0, 0) */ #version 130 void main() { float[all(equal((12 & ivec3(-36, 32, -88)), ivec3(12, 0, 8))) ? 1 : -1] array0; float[all(equal((12 & ivec3(36, 32, 88)), ivec3(4, 0, 8))) ? 1 : -1] array1; float[all(equal((12 & ivec3(59, 77, 68)), ivec3(8, 12, 4))) ? 1 : -1] array2; float[all(equal((-6 & ivec3(-36, 32, -88)), ivec3(-40, 32, -88))) ? 1 : -1] array3; float[all(equal((-6 & ivec3(36, 32, 88)), ivec3(32, 32, 88))) ? 1 : -1] array4; float[all(equal((-6 & ivec3(59, 77, 68)), ivec3(58, 72, 64))) ? 1 : -1] array5; float[all(equal((74 & ivec3(-36, 32, -88)), ivec3(72, 0, 8))) ? 1 : -1] array6; float[all(equal((74 & ivec3(36, 32, 88)), ivec3(0, 0, 72))) ? 1 : -1] array7; float[all(equal((74 & ivec3(59, 77, 68)), ivec3(10, 72, 64))) ? 1 : -1] array8; float[all(equal((-32 & ivec3(-36, 32, -88)), ivec3(-64, 32, -96))) ? 1 : -1] array9; float[all(equal((-32 & ivec3(36, 32, 88)), ivec3(32, 32, 64))) ? 1 : -1] array10; float[all(equal((-32 & ivec3(59, 77, 68)), ivec3(32, 64, 64))) ? 1 : -1] array11; float[all(equal((0 & ivec3(-36, 32, -88)), ivec3(0, 0, 0))) ? 1 : -1] array12; float[all(equal((0 & ivec3(36, 32, 88)), ivec3(0, 0, 0))) ? 1 : -1] array13; float[all(equal((0 & ivec3(59, 77, 68)), ivec3(0, 0, 0))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |