Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.153650999069 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-int-ivec2.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitand-int-ivec2.vert: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (12 & ivec2(38, 35)) => ivec2(4, 0)
* (12 & ivec2(64, -9)) => ivec2(0, 4)
* (12 & ivec2(64, 9)) => ivec2(0, 8)
* (-6 & ivec2(38, 35)) => ivec2(34, 34)
* (-6 & ivec2(64, -9)) => ivec2(64, -14)
* (-6 & ivec2(64, 9)) => ivec2(64, 8)
* (74 & ivec2(38, 35)) => ivec2(2, 2)
* (74 & ivec2(64, -9)) => ivec2(64, 66)
* (74 & ivec2(64, 9)) => ivec2(64, 8)
* (-32 & ivec2(38, 35)) => ivec2(32, 32)
* (-32 & ivec2(64, -9)) => ivec2(64, -32)
* (-32 & ivec2(64, 9)) => ivec2(64, 0)
* (0 & ivec2(38, 35)) => ivec2(0, 0)
* (0 & ivec2(64, -9)) => ivec2(0, 0)
* (0 & ivec2(64, 9)) => ivec2(0, 0)
*/
#version 130
void main()
{
float[all(equal((12 & ivec2(38, 35)), ivec2(4, 0))) ? 1 : -1] array0;
float[all(equal((12 & ivec2(64, -9)), ivec2(0, 4))) ? 1 : -1] array1;
float[all(equal((12 & ivec2(64, 9)), ivec2(0, 8))) ? 1 : -1] array2;
float[all(equal((-6 & ivec2(38, 35)), ivec2(34, 34))) ? 1 : -1] array3;
float[all(equal((-6 & ivec2(64, -9)), ivec2(64, -14))) ? 1 : -1] array4;
float[all(equal((-6 & ivec2(64, 9)), ivec2(64, 8))) ? 1 : -1] array5;
float[all(equal((74 & ivec2(38, 35)), ivec2(2, 2))) ? 1 : -1] array6;
float[all(equal((74 & ivec2(64, -9)), ivec2(64, 66))) ? 1 : -1] array7;
float[all(equal((74 & ivec2(64, 9)), ivec2(64, 8))) ? 1 : -1] array8;
float[all(equal((-32 & ivec2(38, 35)), ivec2(32, 32))) ? 1 : -1] array9;
float[all(equal((-32 & ivec2(64, -9)), ivec2(64, -32))) ? 1 : -1] array10;
float[all(equal((-32 & ivec2(64, 9)), ivec2(64, 0))) ? 1 : -1] array11;
float[all(equal((0 & ivec2(38, 35)), ivec2(0, 0))) ? 1 : -1] array12;
float[all(equal((0 & ivec2(64, -9)), ivec2(0, 0))) ? 1 : -1] array13;
float[all(equal((0 & ivec2(64, 9)), ivec2(0, 0))) ? 1 : -1] array14;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}
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