Results for spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.195495128632
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag: 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
  • 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * min(uvec2(0u, 1u), 0u) => uvec2(0u, 0u)
 * min(uvec2(2u, 5u), 0u) => uvec2(0u, 0u)
 * min(uvec2(34u, 0u), 0u) => uvec2(0u, 0u)
 * min(uvec2(0u, 1u), 1u) => uvec2(0u, 1u)
 * min(uvec2(2u, 5u), 1u) => uvec2(1u, 1u)
 * min(uvec2(34u, 0u), 1u) => uvec2(1u, 0u)
 * min(uvec2(0u, 1u), 2u) => uvec2(0u, 1u)
 * min(uvec2(2u, 5u), 2u) => uvec2(2u, 2u)
 * min(uvec2(34u, 0u), 2u) => uvec2(2u, 0u)
 * min(uvec2(0u, 1u), 5u) => uvec2(0u, 1u)
 * min(uvec2(2u, 5u), 5u) => uvec2(2u, 5u)
 * min(uvec2(34u, 0u), 5u) => uvec2(5u, 0u)
 * min(uvec2(0u, 1u), 34u) => uvec2(0u, 1u)
 * min(uvec2(2u, 5u), 34u) => uvec2(2u, 5u)
 * min(uvec2(34u, 0u), 34u) => uvec2(34u, 0u)
 */
#version 130

void main()
{
  float[all(equal(min(uvec2(0u, 1u), 0u), uvec2(0u, 0u))) ? 1 : -1] array0;
  float[all(equal(min(uvec2(2u, 5u), 0u), uvec2(0u, 0u))) ? 1 : -1] array1;
  float[all(equal(min(uvec2(34u, 0u), 0u), uvec2(0u, 0u))) ? 1 : -1] array2;
  float[all(equal(min(uvec2(0u, 1u), 1u), uvec2(0u, 1u))) ? 1 : -1] array3;
  float[all(equal(min(uvec2(2u, 5u), 1u), uvec2(1u, 1u))) ? 1 : -1] array4;
  float[all(equal(min(uvec2(34u, 0u), 1u), uvec2(1u, 0u))) ? 1 : -1] array5;
  float[all(equal(min(uvec2(0u, 1u), 2u), uvec2(0u, 1u))) ? 1 : -1] array6;
  float[all(equal(min(uvec2(2u, 5u), 2u), uvec2(2u, 2u))) ? 1 : -1] array7;
  float[all(equal(min(uvec2(34u, 0u), 2u), uvec2(2u, 0u))) ? 1 : -1] array8;
  float[all(equal(min(uvec2(0u, 1u), 5u), uvec2(0u, 1u))) ? 1 : -1] array9;
  float[all(equal(min(uvec2(2u, 5u), 5u), uvec2(2u, 5u))) ? 1 : -1] array10;
  float[all(equal(min(uvec2(34u, 0u), 5u), uvec2(5u, 0u))) ? 1 : -1] array11;
  float[all(equal(min(uvec2(0u, 1u), 34u), uvec2(0u, 1u))) ? 1 : -1] array12;
  float[all(equal(min(uvec2(2u, 5u), 34u), uvec2(2u, 5u))) ? 1 : -1] array13;
  float[all(equal(min(uvec2(34u, 0u), 34u), uvec2(34u, 0u))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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