Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.195495128632 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/min-uvec2-uint.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * min(uvec2(0u, 1u), 0u) => uvec2(0u, 0u) * min(uvec2(2u, 5u), 0u) => uvec2(0u, 0u) * min(uvec2(34u, 0u), 0u) => uvec2(0u, 0u) * min(uvec2(0u, 1u), 1u) => uvec2(0u, 1u) * min(uvec2(2u, 5u), 1u) => uvec2(1u, 1u) * min(uvec2(34u, 0u), 1u) => uvec2(1u, 0u) * min(uvec2(0u, 1u), 2u) => uvec2(0u, 1u) * min(uvec2(2u, 5u), 2u) => uvec2(2u, 2u) * min(uvec2(34u, 0u), 2u) => uvec2(2u, 0u) * min(uvec2(0u, 1u), 5u) => uvec2(0u, 1u) * min(uvec2(2u, 5u), 5u) => uvec2(2u, 5u) * min(uvec2(34u, 0u), 5u) => uvec2(5u, 0u) * min(uvec2(0u, 1u), 34u) => uvec2(0u, 1u) * min(uvec2(2u, 5u), 34u) => uvec2(2u, 5u) * min(uvec2(34u, 0u), 34u) => uvec2(34u, 0u) */ #version 130 void main() { float[all(equal(min(uvec2(0u, 1u), 0u), uvec2(0u, 0u))) ? 1 : -1] array0; float[all(equal(min(uvec2(2u, 5u), 0u), uvec2(0u, 0u))) ? 1 : -1] array1; float[all(equal(min(uvec2(34u, 0u), 0u), uvec2(0u, 0u))) ? 1 : -1] array2; float[all(equal(min(uvec2(0u, 1u), 1u), uvec2(0u, 1u))) ? 1 : -1] array3; float[all(equal(min(uvec2(2u, 5u), 1u), uvec2(1u, 1u))) ? 1 : -1] array4; float[all(equal(min(uvec2(34u, 0u), 1u), uvec2(1u, 0u))) ? 1 : -1] array5; float[all(equal(min(uvec2(0u, 1u), 2u), uvec2(0u, 1u))) ? 1 : -1] array6; float[all(equal(min(uvec2(2u, 5u), 2u), uvec2(2u, 2u))) ? 1 : -1] array7; float[all(equal(min(uvec2(34u, 0u), 2u), uvec2(2u, 0u))) ? 1 : -1] array8; float[all(equal(min(uvec2(0u, 1u), 5u), uvec2(0u, 1u))) ? 1 : -1] array9; float[all(equal(min(uvec2(2u, 5u), 5u), uvec2(2u, 5u))) ? 1 : -1] array10; float[all(equal(min(uvec2(34u, 0u), 5u), uvec2(5u, 0u))) ? 1 : -1] array11; float[all(equal(min(uvec2(0u, 1u), 34u), uvec2(0u, 1u))) ? 1 : -1] array12; float[all(equal(min(uvec2(2u, 5u), 34u), uvec2(2u, 5u))) ? 1 : -1] array13; float[all(equal(min(uvec2(34u, 0u), 34u), uvec2(34u, 0u))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |