Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.281355142593 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec4-int.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec4-int.vert: 0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* max(ivec4(-5, -2, -1, 0), -5) => ivec4(-5, -2, -1, 0)
* max(ivec4(1, 2, 5, -5), -5) => ivec4(1, 2, 5, -5)
* max(ivec4(-5, -2, -1, 0), -2) => ivec4(-2, -2, -1, 0)
* max(ivec4(1, 2, 5, -5), -2) => ivec4(1, 2, 5, -2)
* max(ivec4(-5, -2, -1, 0), -1) => ivec4(-1, -1, -1, 0)
* max(ivec4(1, 2, 5, -5), -1) => ivec4(1, 2, 5, -1)
* max(ivec4(-5, -2, -1, 0), 0) => ivec4(0, 0, 0, 0)
* max(ivec4(1, 2, 5, -5), 0) => ivec4(1, 2, 5, 0)
* max(ivec4(-5, -2, -1, 0), 1) => ivec4(1, 1, 1, 1)
* max(ivec4(1, 2, 5, -5), 1) => ivec4(1, 2, 5, 1)
* max(ivec4(-5, -2, -1, 0), 2) => ivec4(2, 2, 2, 2)
* max(ivec4(1, 2, 5, -5), 2) => ivec4(2, 2, 5, 2)
* max(ivec4(-5, -2, -1, 0), 5) => ivec4(5, 5, 5, 5)
* max(ivec4(1, 2, 5, -5), 5) => ivec4(5, 5, 5, 5)
*/
#version 130
void main()
{
float[all(equal(max(ivec4(-5, -2, -1, 0), -5), ivec4(-5, -2, -1, 0))) ? 1 : -1] array0;
float[all(equal(max(ivec4(1, 2, 5, -5), -5), ivec4(1, 2, 5, -5))) ? 1 : -1] array1;
float[all(equal(max(ivec4(-5, -2, -1, 0), -2), ivec4(-2, -2, -1, 0))) ? 1 : -1] array2;
float[all(equal(max(ivec4(1, 2, 5, -5), -2), ivec4(1, 2, 5, -2))) ? 1 : -1] array3;
float[all(equal(max(ivec4(-5, -2, -1, 0), -1), ivec4(-1, -1, -1, 0))) ? 1 : -1] array4;
float[all(equal(max(ivec4(1, 2, 5, -5), -1), ivec4(1, 2, 5, -1))) ? 1 : -1] array5;
float[all(equal(max(ivec4(-5, -2, -1, 0), 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array6;
float[all(equal(max(ivec4(1, 2, 5, -5), 0), ivec4(1, 2, 5, 0))) ? 1 : -1] array7;
float[all(equal(max(ivec4(-5, -2, -1, 0), 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array8;
float[all(equal(max(ivec4(1, 2, 5, -5), 1), ivec4(1, 2, 5, 1))) ? 1 : -1] array9;
float[all(equal(max(ivec4(-5, -2, -1, 0), 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array10;
float[all(equal(max(ivec4(1, 2, 5, -5), 2), ivec4(2, 2, 5, 2))) ? 1 : -1] array11;
float[all(equal(max(ivec4(-5, -2, -1, 0), 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array12;
float[all(equal(max(ivec4(1, 2, 5, -5), 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array13;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length());
}
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