Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.281355142593 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec4-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec4-int.vert: 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * max(ivec4(-5, -2, -1, 0), -5) => ivec4(-5, -2, -1, 0) * max(ivec4(1, 2, 5, -5), -5) => ivec4(1, 2, 5, -5) * max(ivec4(-5, -2, -1, 0), -2) => ivec4(-2, -2, -1, 0) * max(ivec4(1, 2, 5, -5), -2) => ivec4(1, 2, 5, -2) * max(ivec4(-5, -2, -1, 0), -1) => ivec4(-1, -1, -1, 0) * max(ivec4(1, 2, 5, -5), -1) => ivec4(1, 2, 5, -1) * max(ivec4(-5, -2, -1, 0), 0) => ivec4(0, 0, 0, 0) * max(ivec4(1, 2, 5, -5), 0) => ivec4(1, 2, 5, 0) * max(ivec4(-5, -2, -1, 0), 1) => ivec4(1, 1, 1, 1) * max(ivec4(1, 2, 5, -5), 1) => ivec4(1, 2, 5, 1) * max(ivec4(-5, -2, -1, 0), 2) => ivec4(2, 2, 2, 2) * max(ivec4(1, 2, 5, -5), 2) => ivec4(2, 2, 5, 2) * max(ivec4(-5, -2, -1, 0), 5) => ivec4(5, 5, 5, 5) * max(ivec4(1, 2, 5, -5), 5) => ivec4(5, 5, 5, 5) */ #version 130 void main() { float[all(equal(max(ivec4(-5, -2, -1, 0), -5), ivec4(-5, -2, -1, 0))) ? 1 : -1] array0; float[all(equal(max(ivec4(1, 2, 5, -5), -5), ivec4(1, 2, 5, -5))) ? 1 : -1] array1; float[all(equal(max(ivec4(-5, -2, -1, 0), -2), ivec4(-2, -2, -1, 0))) ? 1 : -1] array2; float[all(equal(max(ivec4(1, 2, 5, -5), -2), ivec4(1, 2, 5, -2))) ? 1 : -1] array3; float[all(equal(max(ivec4(-5, -2, -1, 0), -1), ivec4(-1, -1, -1, 0))) ? 1 : -1] array4; float[all(equal(max(ivec4(1, 2, 5, -5), -1), ivec4(1, 2, 5, -1))) ? 1 : -1] array5; float[all(equal(max(ivec4(-5, -2, -1, 0), 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array6; float[all(equal(max(ivec4(1, 2, 5, -5), 0), ivec4(1, 2, 5, 0))) ? 1 : -1] array7; float[all(equal(max(ivec4(-5, -2, -1, 0), 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array8; float[all(equal(max(ivec4(1, 2, 5, -5), 1), ivec4(1, 2, 5, 1))) ? 1 : -1] array9; float[all(equal(max(ivec4(-5, -2, -1, 0), 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array10; float[all(equal(max(ivec4(1, 2, 5, -5), 2), ivec4(2, 2, 5, 2))) ? 1 : -1] array11; float[all(equal(max(ivec4(-5, -2, -1, 0), 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array12; float[all(equal(max(ivec4(1, 2, 5, -5), 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array13; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length()); } |