Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.266366004944 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec3-int.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec3-int.vert: 0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* max(ivec3(-5, -2, -1), -5) => ivec3(-5, -2, -1)
* max(ivec3(0, 1, 2), -5) => ivec3(0, 1, 2)
* max(ivec3(5, -5, -2), -5) => ivec3(5, -5, -2)
* max(ivec3(-5, -2, -1), -2) => ivec3(-2, -2, -1)
* max(ivec3(0, 1, 2), -2) => ivec3(0, 1, 2)
* max(ivec3(5, -5, -2), -2) => ivec3(5, -2, -2)
* max(ivec3(-5, -2, -1), -1) => ivec3(-1, -1, -1)
* max(ivec3(0, 1, 2), -1) => ivec3(0, 1, 2)
* max(ivec3(5, -5, -2), -1) => ivec3(5, -1, -1)
* max(ivec3(-5, -2, -1), 0) => ivec3(0, 0, 0)
* max(ivec3(0, 1, 2), 0) => ivec3(0, 1, 2)
* max(ivec3(5, -5, -2), 0) => ivec3(5, 0, 0)
* max(ivec3(-5, -2, -1), 1) => ivec3(1, 1, 1)
* max(ivec3(0, 1, 2), 1) => ivec3(1, 1, 2)
* max(ivec3(5, -5, -2), 1) => ivec3(5, 1, 1)
* max(ivec3(-5, -2, -1), 2) => ivec3(2, 2, 2)
* max(ivec3(0, 1, 2), 2) => ivec3(2, 2, 2)
* max(ivec3(5, -5, -2), 2) => ivec3(5, 2, 2)
* max(ivec3(-5, -2, -1), 5) => ivec3(5, 5, 5)
* max(ivec3(0, 1, 2), 5) => ivec3(5, 5, 5)
* max(ivec3(5, -5, -2), 5) => ivec3(5, 5, 5)
*/
#version 130
void main()
{
float[all(equal(max(ivec3(-5, -2, -1), -5), ivec3(-5, -2, -1))) ? 1 : -1] array0;
float[all(equal(max(ivec3(0, 1, 2), -5), ivec3(0, 1, 2))) ? 1 : -1] array1;
float[all(equal(max(ivec3(5, -5, -2), -5), ivec3(5, -5, -2))) ? 1 : -1] array2;
float[all(equal(max(ivec3(-5, -2, -1), -2), ivec3(-2, -2, -1))) ? 1 : -1] array3;
float[all(equal(max(ivec3(0, 1, 2), -2), ivec3(0, 1, 2))) ? 1 : -1] array4;
float[all(equal(max(ivec3(5, -5, -2), -2), ivec3(5, -2, -2))) ? 1 : -1] array5;
float[all(equal(max(ivec3(-5, -2, -1), -1), ivec3(-1, -1, -1))) ? 1 : -1] array6;
float[all(equal(max(ivec3(0, 1, 2), -1), ivec3(0, 1, 2))) ? 1 : -1] array7;
float[all(equal(max(ivec3(5, -5, -2), -1), ivec3(5, -1, -1))) ? 1 : -1] array8;
float[all(equal(max(ivec3(-5, -2, -1), 0), ivec3(0, 0, 0))) ? 1 : -1] array9;
float[all(equal(max(ivec3(0, 1, 2), 0), ivec3(0, 1, 2))) ? 1 : -1] array10;
float[all(equal(max(ivec3(5, -5, -2), 0), ivec3(5, 0, 0))) ? 1 : -1] array11;
float[all(equal(max(ivec3(-5, -2, -1), 1), ivec3(1, 1, 1))) ? 1 : -1] array12;
float[all(equal(max(ivec3(0, 1, 2), 1), ivec3(1, 1, 2))) ? 1 : -1] array13;
float[all(equal(max(ivec3(5, -5, -2), 1), ivec3(5, 1, 1))) ? 1 : -1] array14;
float[all(equal(max(ivec3(-5, -2, -1), 2), ivec3(2, 2, 2))) ? 1 : -1] array15;
float[all(equal(max(ivec3(0, 1, 2), 2), ivec3(2, 2, 2))) ? 1 : -1] array16;
float[all(equal(max(ivec3(5, -5, -2), 2), ivec3(5, 2, 2))) ? 1 : -1] array17;
float[all(equal(max(ivec3(-5, -2, -1), 5), ivec3(5, 5, 5))) ? 1 : -1] array18;
float[all(equal(max(ivec3(0, 1, 2), 5), ivec3(5, 5, 5))) ? 1 : -1] array19;
float[all(equal(max(ivec3(5, -5, -2), 5), ivec3(5, 5, 5))) ? 1 : -1] array20;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length());
}
|