Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.219889879227 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/lessThanEqual-uvec2-uvec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/lessThanEqual-uvec2-uvec2.vert: 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * lessThanEqual(uvec2(0u, 0u), uvec2(0u, 1u)) => bvec2(true, true) * lessThanEqual(uvec2(0u, 0u), uvec2(2u, 5u)) => bvec2(true, true) * lessThanEqual(uvec2(0u, 1u), uvec2(34u, 0u)) => bvec2(true, false) * lessThanEqual(uvec2(1u, 1u), uvec2(1u, 2u)) => bvec2(true, true) * lessThanEqual(uvec2(1u, 1u), uvec2(5u, 34u)) => bvec2(true, true) * lessThanEqual(uvec2(2u, 2u), uvec2(0u, 1u)) => bvec2(false, false) * lessThanEqual(uvec2(2u, 2u), uvec2(2u, 5u)) => bvec2(true, true) * lessThanEqual(uvec2(2u, 5u), uvec2(34u, 0u)) => bvec2(true, false) * lessThanEqual(uvec2(5u, 5u), uvec2(1u, 2u)) => bvec2(false, false) * lessThanEqual(uvec2(5u, 5u), uvec2(5u, 34u)) => bvec2(true, true) * lessThanEqual(uvec2(34u, 34u), uvec2(0u, 1u)) => bvec2(false, false) * lessThanEqual(uvec2(34u, 34u), uvec2(2u, 5u)) => bvec2(false, false) * lessThanEqual(uvec2(34u, 0u), uvec2(34u, 0u)) => bvec2(true, true) */ #version 130 void main() { float[all(equal(lessThanEqual(uvec2(0u, 0u), uvec2(0u, 1u)), bvec2(true, true))) ? 1 : -1] array0; float[all(equal(lessThanEqual(uvec2(0u, 0u), uvec2(2u, 5u)), bvec2(true, true))) ? 1 : -1] array1; float[all(equal(lessThanEqual(uvec2(0u, 1u), uvec2(34u, 0u)), bvec2(true, false))) ? 1 : -1] array2; float[all(equal(lessThanEqual(uvec2(1u, 1u), uvec2(1u, 2u)), bvec2(true, true))) ? 1 : -1] array3; float[all(equal(lessThanEqual(uvec2(1u, 1u), uvec2(5u, 34u)), bvec2(true, true))) ? 1 : -1] array4; float[all(equal(lessThanEqual(uvec2(2u, 2u), uvec2(0u, 1u)), bvec2(false, false))) ? 1 : -1] array5; float[all(equal(lessThanEqual(uvec2(2u, 2u), uvec2(2u, 5u)), bvec2(true, true))) ? 1 : -1] array6; float[all(equal(lessThanEqual(uvec2(2u, 5u), uvec2(34u, 0u)), bvec2(true, false))) ? 1 : -1] array7; float[all(equal(lessThanEqual(uvec2(5u, 5u), uvec2(1u, 2u)), bvec2(false, false))) ? 1 : -1] array8; float[all(equal(lessThanEqual(uvec2(5u, 5u), uvec2(5u, 34u)), bvec2(true, true))) ? 1 : -1] array9; float[all(equal(lessThanEqual(uvec2(34u, 34u), uvec2(0u, 1u)), bvec2(false, false))) ? 1 : -1] array10; float[all(equal(lessThanEqual(uvec2(34u, 34u), uvec2(2u, 5u)), bvec2(false, false))) ? 1 : -1] array11; float[all(equal(lessThanEqual(uvec2(34u, 0u), uvec2(34u, 0u)), bvec2(true, true))) ? 1 : -1] array12; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length()); } |