Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.227370977402 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/greaterThanEqual-uvec4-uvec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/greaterThanEqual-uvec4-uvec4.vert: 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * greaterThanEqual(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)) => bvec4(true, false, false, false) * greaterThanEqual(uvec4(0u, 1u, 1u, 1u), uvec4(34u, 0u, 1u, 2u)) => bvec4(false, true, true, false) * greaterThanEqual(uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 0u, 1u)) => bvec4(false, false, true, true) * greaterThanEqual(uvec4(2u, 2u, 2u, 5u), uvec4(2u, 5u, 34u, 0u)) => bvec4(true, false, false, true) * greaterThanEqual(uvec4(5u, 5u, 5u, 5u), uvec4(1u, 2u, 5u, 34u)) => bvec4(true, true, true, false) * greaterThanEqual(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 1u, 2u, 5u)) => bvec4(true, true, true, true) * greaterThanEqual(uvec4(34u, 0u, 0u, 0u), uvec4(34u, 0u, 1u, 2u)) => bvec4(true, true, false, false) */ #version 130 void main() { float[all(equal(greaterThanEqual(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)), bvec4(true, false, false, false))) ? 1 : -1] array0; float[all(equal(greaterThanEqual(uvec4(0u, 1u, 1u, 1u), uvec4(34u, 0u, 1u, 2u)), bvec4(false, true, true, false))) ? 1 : -1] array1; float[all(equal(greaterThanEqual(uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 0u, 1u)), bvec4(false, false, true, true))) ? 1 : -1] array2; float[all(equal(greaterThanEqual(uvec4(2u, 2u, 2u, 5u), uvec4(2u, 5u, 34u, 0u)), bvec4(true, false, false, true))) ? 1 : -1] array3; float[all(equal(greaterThanEqual(uvec4(5u, 5u, 5u, 5u), uvec4(1u, 2u, 5u, 34u)), bvec4(true, true, true, false))) ? 1 : -1] array4; float[all(equal(greaterThanEqual(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 1u, 2u, 5u)), bvec4(true, true, true, true))) ? 1 : -1] array5; float[all(equal(greaterThanEqual(uvec4(34u, 0u, 0u, 0u), uvec4(34u, 0u, 1u, 2u)), bvec4(true, true, false, false))) ? 1 : -1] array6; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length()); } |